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package ch.asynk.tankontank;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Game;
import com.badlogic.gdx.assets.AssetManager;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
import ch.asynk.tankontank.screens.LoadScreen;
public class TankOnTank extends Game
{
public AssetManager manager;
public Skin skin;
@Override
public void create ()
{
Gdx.app.setLogLevel(Gdx.app.LOG_DEBUG);
Gdx.app.debug("TankOnTank", "create() [" + Gdx.graphics.getWidth() + ";" + Gdx.graphics.getHeight() + "]");
manager = new AssetManager();
skin = new Skin(Gdx.files.internal("skin/uiskin.json"));
this.setScreen(new LoadScreen(this));
}
public void loadAssets()
{
Gdx.app.debug("TankOnTank", " load assets : " + (Gdx.app.getJavaHeap()/1024.0f) + "KB");
manager.load("images/map_a.png", Texture.class);
manager.load("images/map_b.png", Texture.class);
manager.load("images/dice.pack", TextureAtlas.class);
manager.load("images/counters.pack", TextureAtlas.class);
manager.load("images/ge.atlas", TextureAtlas.class);
manager.load("images/us.atlas", TextureAtlas.class);
manager.load("images/hex.atlas", TextureAtlas.class);
manager.load("images/unit.atlas", TextureAtlas.class);
// manager.load("images/cup.jpg", Texture.class);
// manager.load("images/small.png", Texture.class);
}
public void unloadAssets()
{
Gdx.app.debug("TankOnTank", "unload assets : " + (Gdx.app.getJavaHeap()/1024.0f) + "KB");
Gdx.app.debug("TankOnTank", "diagnostics:\n" + manager.getDiagnostics() );
manager.unload("images/map_a.png");
manager.unload("images/map_b.png");
manager.unload("images/dice.pack");
manager.unload("images/counters.pack");
manager.unload("images/ge.atlas");
manager.unload("images/us.atlas");
manager.unload("images/hex.atlas");
manager.unload("images/unit.atlas");
// manager.unload("images/cup.jpg");
// manager.unload("images/small.png");
Gdx.app.debug("TankOnTank", "diagnostics:\n" + manager.getDiagnostics() );
}
// @Override
// public void render ()
// {
// Gdx.gl.glClearColor(0, 0, 0, 1);
// Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
// super.render();
// }
// @Override
// public void resize(int width, int height)
// {
// Gdx.app.debug("TankOnTank", "resize(" + width + ", " + height + ")");
// super.resize(width, height);
// }
@Override
public void dispose()
{
Gdx.app.debug("TankOnTank", "dispose()");
getScreen().dispose();
}
// @Override
// public void pause()
// {
// Gdx.app.debug("TankOnTank", "pause()");
// }
// @Override
// public void resume()
// {
// Gdx.app.debug("TankOnTank", "resume()");
// }
}
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