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package ch.asynk.tankontank;

import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Game;
import com.badlogic.gdx.assets.AssetManager;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.scenes.scene2d.ui.Skin;

import ch.asynk.tankontank.screens.LoadScreen;
import ch.asynk.tankontank.game.Ctrl;
import ch.asynk.tankontank.game.Config;
import ch.asynk.tankontank.game.battles.Factory;

public class TankOnTank extends Game
{
    public AssetManager manager;
    public Factory factory;
    public Skin skin;
    public Ctrl ctrl;
    public Config config;

    @Override
    public void create ()
    {
        Gdx.app.setLogLevel(Gdx.app.LOG_DEBUG);
        Gdx.app.debug("TankOnTank", "create() [" + Gdx.graphics.getWidth() + ";" + Gdx.graphics.getHeight() + "]");

        manager = new AssetManager();
        factory = new Factory(this);
        skin = new Skin(Gdx.files.internal("skin/uiskin.json"));
        config = new Config();

        this.setScreen(new LoadScreen(this));
    }

    public void loadAssets()
    {
        Gdx.app.debug("TankOnTank", "  load assets : " + (Gdx.app.getJavaHeap()/1024.0f) + "KB");
        manager.load("data/map_a.png", Texture.class);
        manager.load("data/map_b.png", Texture.class);
        manager.load("data/hud.atlas", TextureAtlas.class);
        manager.load("data/pawns.atlas", TextureAtlas.class);
        manager.load("data/pawn-overlays.atlas", TextureAtlas.class);
        manager.load("data/tile-overlays.atlas", TextureAtlas.class);
        manager.load("data/explosion.png", Texture.class);
        manager.load("data/explosions.png", Texture.class);
    }

    public void unloadAssets()
    {
        Gdx.app.debug("TankOnTank", "unload assets : " + (Gdx.app.getJavaHeap()/1024.0f) + "KB");
        Gdx.app.debug("TankOnTank", "diagnostics:\n" + manager.getDiagnostics() );
        manager.unload("data/map_a.png");
        manager.unload("data/map_b.png");
        manager.unload("data/hud.atlas");
        manager.unload("data/pawns.atlas");
        manager.unload("data/pawn-overlays.atlas");
        manager.unload("data/tile-overlays.atlas");
        manager.unload("data/explosion.png");
        manager.unload("data/explosions.png");
        Gdx.app.debug("TankOnTank", "diagnostics:\n" + manager.getDiagnostics() );
    }

    public void onLoaded()
    {
        factory.assetsLoaded();
    }

    // @Override
    // public void render ()
    // {
    //     Gdx.gl.glClearColor(0, 0, 0, 1);
    //     Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
    //     super.render();
    // }

    // @Override
    // public void resize(int width, int height)
    // {
    //     Gdx.app.debug("TankOnTank", "resize(" + width + ", " + height + ")");
    //     super.resize(width, height);
    // }

    @Override
    public void dispose()
    {
        Gdx.app.debug("TankOnTank", "dispose()");
        getScreen().dispose();
        factory.dispose();
        unloadAssets();
    }

    // @Override
    // public void pause()
    // {
    //     Gdx.app.debug("TankOnTank", "pause()");
    // }

    // @Override
    // public void resume()
    // {
    //     Gdx.app.debug("TankOnTank", "resume()");
    // }
}