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package ch.asynk.tankontank;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Game;
import com.badlogic.gdx.assets.AssetManager;
import com.badlogic.gdx.audio.Sound;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
import ch.asynk.tankontank.screens.LoadScreen;
import ch.asynk.tankontank.game.Ctrl;
import ch.asynk.tankontank.game.Config;
import ch.asynk.tankontank.game.battles.Factory;
public class TankOnTank extends Game
{
public AssetManager manager;
public Factory factory;
public Skin skin;
public Ctrl ctrl;
public Config config;
public static void debug(String msg)
{
debug("", msg);
}
public static void debug(String dom, String msg)
{
Gdx.app.debug(dom, msg);
}
@Override
public void create ()
{
Gdx.app.setLogLevel(Gdx.app.LOG_DEBUG);
debug("TankOnTank", "create() [" + Gdx.graphics.getWidth() + ";" + Gdx.graphics.getHeight() + "]");
manager = new AssetManager();
factory = new Factory(this);
skin = new Skin(Gdx.files.internal("skin/uiskin.json"));
config = new Config();
this.setScreen(new LoadScreen(this));
}
public void loadAssets()
{
debug("TankOnTank", " load assets : " + (Gdx.app.getJavaHeap()/1024.0f) + "KB");
manager.load("data/map_a.png", Texture.class);
manager.load("data/map_b.png", Texture.class);
manager.load("data/hex.png", Texture.class);
manager.load("data/hud.atlas", TextureAtlas.class);
manager.load("data/units.atlas", TextureAtlas.class);
manager.load("data/unit-overlays.atlas", TextureAtlas.class);
manager.load("data/hex-overlays.atlas", TextureAtlas.class);
manager.load("data/dice.png", Texture.class);
manager.load("data/infantry_fire.png", Texture.class);
manager.load("data/tank_fire.png", Texture.class);
manager.load("data/explosions.png", Texture.class);
manager.load("sounds/dice.mp3", Sound.class);
manager.load("sounds/move.mp3", Sound.class);
manager.load("sounds/infantry_fire.mp3", Sound.class);
manager.load("sounds/tank_fire.mp3", Sound.class);
manager.load("sounds/tank_fire_short.mp3", Sound.class);
manager.load("sounds/explosion.mp3", Sound.class);
manager.load("sounds/explosion_short.mp3", Sound.class);
manager.load("sounds/promote.mp3", Sound.class);
}
public void unloadAssets()
{
debug("TankOnTank", "unload assets : " + (Gdx.app.getJavaHeap()/1024.0f) + "KB");
debug("TankOnTank", "diagnostics:\n" + manager.getDiagnostics() );
manager.unload("data/map_a.png");
manager.unload("data/map_b.png");
manager.unload("data/hex.png");
manager.unload("data/hud.atlas");
manager.unload("data/units.atlas");
manager.unload("data/unit-overlays.atlas");
manager.unload("data/hex-overlays.atlas");
manager.unload("data/dice.png");
manager.unload("data/infantry_fire.png");
manager.unload("data/tank_fire.png");
manager.unload("data/explosions.png");
manager.unload("sounds/dice.mp3");
manager.unload("sounds/move.mp3");
manager.unload("sounds/infantry_fire.mp3");
manager.unload("sounds/tank_fire.mp3");
manager.unload("sounds/tank_fire_short.mp3");
manager.unload("sounds/explosion.mp3");
manager.unload("sounds/explosion_short.mp3");
manager.unload("sounds/promote.mp3");
debug("TankOnTank", "diagnostics:\n" + manager.getDiagnostics() );
}
public void onLoaded()
{
factory.assetsLoaded();
}
// @Override
// public void render ()
// {
// Gdx.gl.glClearColor(0, 0, 0, 1);
// Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
// super.render();
// }
// @Override
// public void resize(int width, int height)
// {
// debug("TankOnTank", "resize(" + width + ", " + height + ")");
// super.resize(width, height);
// }
@Override
public void dispose()
{
debug("TankOnTank", "dispose()");
getScreen().dispose();
factory.dispose();
unloadAssets();
}
// @Override
// public void pause()
// {
// debug("TankOnTank", "pause()");
// }
// @Override
// public void resume()
// {
// debug("TankOnTank", "resume()");
// }
}
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