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package ch.asynk.rustanddust.ui;
import com.badlogic.gdx.Gdx;
import ch.asynk.rustanddust.game.Hud;
public enum Position
{
ABSOLUTE,
TOP_LEFT,
TOP_RIGHT,
TOP_CENTER,
MIDDLE_LEFT,
MIDDLE_RIGHT,
MIDDLE_CENTER,
BOTTOM_LEFT,
BOTTOM_RIGHT,
BOTTOM_CENTER;
public Position verticalMirror()
{
Position p = this;
switch(this) {
case TOP_LEFT:
p = TOP_RIGHT;
break;
case MIDDLE_LEFT:
p = MIDDLE_RIGHT;
break;
case BOTTOM_LEFT:
p = BOTTOM_RIGHT;
break;
case TOP_RIGHT:
p = TOP_LEFT;
break;
case MIDDLE_RIGHT:
p = MIDDLE_LEFT;
break;
case BOTTOM_RIGHT:
p = BOTTOM_LEFT;
break;
}
return p;
}
public Position horizontalMirror()
{
Position p = this;
switch(this) {
case TOP_LEFT:
p = BOTTOM_LEFT;
break;
case TOP_CENTER:
p = BOTTOM_CENTER;
break;
case TOP_RIGHT:
p = BOTTOM_RIGHT;
break;
case BOTTOM_LEFT:
p = TOP_LEFT;
break;
case BOTTOM_CENTER:
p = TOP_CENTER;
break;
case BOTTOM_RIGHT:
p = TOP_RIGHT;
break;
}
return p;
}
public boolean isLeft()
{
boolean r = false;
switch(this) {
case TOP_LEFT:
case MIDDLE_LEFT:
case BOTTOM_LEFT:
r = true;
break;
default:
r = false;
break;
}
return r;
}
public boolean isRight()
{
boolean r = false;
switch(this) {
case TOP_RIGHT:
case MIDDLE_RIGHT:
case BOTTOM_RIGHT:
r = true;
break;
default:
r = false;
break;
}
return r;
}
public boolean isCenter()
{
boolean r = false;
switch(this) {
case TOP_CENTER:
case MIDDLE_CENTER:
case BOTTOM_CENTER:
r = true;
break;
default:
r = false;
break;
}
return r;
}
private static int hudLeft = 0;
private static int hudBottom = 0;
private static int hudWidth = Gdx.graphics.getWidth();
private static int hudHeight = Gdx.graphics.getHeight();
public static void update(int width, int height)
{
update(0, 0, width, height);
}
public static void update(int left, int bottom, int width, int height)
{
hudLeft = left;
hudBottom = bottom;
hudWidth = width;
hudHeight = height;
}
public float getX(float width)
{
float x = hudLeft;
switch(this) {
case TOP_LEFT:
case MIDDLE_LEFT:
case BOTTOM_LEFT:
x += Hud.OFFSET;
break;
case TOP_CENTER:
case MIDDLE_CENTER:
case BOTTOM_CENTER:
x += ((hudWidth - width) / 2);
break;
case TOP_RIGHT:
case MIDDLE_RIGHT:
case BOTTOM_RIGHT:
x += (hudWidth - width - Hud.OFFSET);
break;
default:
x += ((hudWidth - width) / 2);
break;
}
return x;
}
public float getY(float height)
{
float y = hudBottom;
switch(this) {
case TOP_LEFT:
case TOP_CENTER:
case TOP_RIGHT:
y += (hudHeight - height - Hud.OFFSET);
break;
case MIDDLE_LEFT:
case MIDDLE_CENTER:
case MIDDLE_RIGHT:
y += ((hudHeight - height) / 2);
break;
case BOTTOM_LEFT:
case BOTTOM_CENTER:
case BOTTOM_RIGHT:
y += Hud.OFFSET;
break;
default:
y += ((hudHeight - height) / 2);
break;
}
return y;
}
public float getX(Widget widget, float width)
{
float x = 0;
switch(this) {
case TOP_LEFT:
case MIDDLE_LEFT:
case BOTTOM_LEFT:
x = widget.getX();
break;
case TOP_CENTER:
case MIDDLE_CENTER:
case BOTTOM_CENTER:
x = (widget.getX() + ((widget.getWidth() - width) / 2));
break;
case TOP_RIGHT:
case MIDDLE_RIGHT:
case BOTTOM_RIGHT:
x = (widget.getX() + widget.getWidth() - width);
break;
default:
x = (widget.getX() + ((widget.getWidth() - width) / 2));
break;
}
return x;
}
public float getY(Widget widget, float height)
{
float y = 0;
switch(this) {
case TOP_LEFT:
case TOP_CENTER:
case TOP_RIGHT:
y = (widget.getY() + widget.getHeight() - height);
break;
case MIDDLE_LEFT:
case MIDDLE_CENTER:
case MIDDLE_RIGHT:
y = (widget.getY() + ((widget.getHeight() - height) / 2));
break;
case BOTTOM_LEFT:
case BOTTOM_CENTER:
case BOTTOM_RIGHT:
y = widget.getY();
break;
default:
y = (widget.getY() + ((widget.getHeight() - height) / 2));
break;
}
return y;
}
}
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