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package ch.asynk.rustanddust.ui;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.NinePatch;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
public class Msg extends Patch
{
private LabelStack label;
public Msg(BitmapFont font, NinePatch patch, float fontSize)
{
super(patch);
label = new LabelStack(font, fontSize);
}
@Override
public void dispose()
{
super.dispose();
label.dispose();
}
public void updatePosition()
{
if (!visible) return;
float dx = (position.getX(rect.width) - rect.x);
float dy = (position.getY(rect.height) - rect.y);
translate(dx, dy);
label.translate(dx, dy);
}
public void write(String text, float duration)
{
label.write(text, duration);
resize();
}
public void write(String text, float duration, Position position)
{
this.position = position;
label.write(text, duration, position);
resize();
}
public void pushWrite(String text, float duration, Position position)
{
this.position = position;
label.pushWrite(text, duration, position);
resize();
}
private void resize()
{
setPosition(label.getX(), label.getY(), label.getWidth(), label.getHeight());
}
public boolean animate(float delta)
{
return label.animate(delta);
}
@Override
public void draw(Batch batch)
{
if (!label.visible) return;
super.draw(batch);
label.draw(batch);
}
@Override
public void drawDebug(ShapeRenderer shapes)
{
if (!label.visible) return;
super.drawDebug(shapes);
label.drawDebug(shapes);
}
}
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