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package ch.asynk.rustanddust.ui;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.NinePatch;
public class Menu extends Patch
{
public static int PADDING = 40;
public static int VSPACING = 8;
protected Label []labels;
public interface MenuItem
{
public int last();
public int i();
public String s();
public MenuItem get(int i);
};
protected MenuItem menuItem;
public Menu(MenuItem menuItem, BitmapFont font, NinePatch bgPatch)
{
super(bgPatch);
this.menuItem = menuItem;
this.labels = new Label[menuItem.last()];
for (int i = 0; i< menuItem.last(); i ++) {
labels[i] = new Label(font, 10);
labels[i].write(menuItem.get(i).s());
}
}
protected Label label(MenuItem m)
{
return labels[m.i()];
}
protected float widestLabel()
{
float w = 0f;
for (int i = 0; i< menuItem.last(); i ++) {
float t = labels[i].getWidth();
if (t> w)
w = t;
}
return w;
}
protected float highestLabel()
{
float h = 0f;
for (int i = 0; i< menuItem.last(); i ++) {
float t = labels[i].getHeight();
if (t> h)
h = t;
}
return h;
}
public void setPosition()
{
float lh = highestLabel();
float h = ((menuItem.last() * lh) + (2 * PADDING) + ((menuItem.last() - 1) * VSPACING));
float w = (widestLabel() + (2 * PADDING));
float x = position.getX(w);
float y = position.getY(h);
setPosition(x, y, w, h);
y += PADDING;
x += PADDING;
float dy = (VSPACING + lh);
for (int i = 0; i< menuItem.last(); i ++) {
labels[i].setPosition(x, y);
y += dy;
}
}
@Override
public void dispose()
{
super.dispose();
for (int i = 0; i < menuItem.last(); i ++)
labels[i].dispose();
}
@Override
public boolean hit(float x, float y)
{
for (int i = 0; i< menuItem.last(); i ++) {
if (labels[i].hit(x, y)) {
menuItem = menuItem.get(i);
return true;
}
}
return false;
}
@Override
public void draw(Batch batch)
{
if (!visible) return;
super.draw(batch);
for (int i = 0; i < menuItem.last(); i ++)
labels[i].draw(batch);
}
}
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