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package ch.asynk.rustanddust.ui;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
public class LabelImage extends Bg
{
private Label label;
public LabelImage(TextureRegion region, BitmapFont font)
{
this(region, font, 0f);
}
public LabelImage(TextureRegion region, BitmapFont font, float padding)
{
this(region, font, padding, Position.MIDDLE_CENTER);
}
public LabelImage(TextureRegion region, BitmapFont font, float padding, Position position)
{
super(region);
this.label = new Label(font, padding, position);
}
@Override
public void dispose()
{
label.dispose();
}
@Override
public void translate(float dx, float dy)
{
super.translate(dx, dy);
label.translate(dx, dy);
}
public void setPosition(float x, float y)
{
super.setPosition(x, y);
label.setPosition(x, y);
}
public void setLabelPosition(Position position)
{
label.setPosition(position, this);
}
public void write(String text)
{
this.label.write(text);
}
@Override
public void draw(Batch batch)
{
if (!visible) return;
super.draw(batch);
label.draw(batch);
}
@Override
public void drawDebug(ShapeRenderer shapes)
{
if (!visible) return;
super.drawDebug(shapes);
label.drawDebug(shapes);
}
}
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