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package ch.asynk.rustanddust.ui;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.NinePatch;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
public class Button extends Patch
{
private Label label;
public Button(String text, BitmapFont font, NinePatch patch, float padding)
{
super(patch);
label = new Label(font, padding);
label.write(text);
setPosition(label.getX(), label.getY(), label.getWidth(), label.getHeight());
}
@Override
public void setPosition(float x, float y, float w, float h)
{
rect.set(x, y, w, h);
if (label != null) label.setPosition(x, y);
}
@Override
public void dispose()
{
super.dispose();
label.dispose();
}
@Override
public void draw(Batch batch)
{
if (!visible) return;
super.draw(batch);
label.draw(batch);
}
@Override
public void drawDebug(ShapeRenderer shapes)
{
if (!visible) return;
super.drawDebug(shapes);
label.drawDebug(shapes);
}
}
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