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package ch.asynk.rustanddust.ui;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
public class Bg extends Widget
{
private static float SCALE = 1.0f;
private TextureRegion region;
public Bg(TextureRegion region)
{
super();
this.region = region;
rect.set(0, 0, region.getRegionWidth() * SCALE, region.getRegionHeight() * SCALE);
}
public static void setScale(float scale)
{
SCALE = scale;
}
@Override
public void dispose()
{
}
@Override
public void draw(Batch batch)
{
if (!visible) return;
batch.draw(region, rect.x, rect.y, rect.width, rect.height);
}
}
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