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package ch.asynk.rustanddust.screens;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Screen;
import com.badlogic.gdx.InputAdapter;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.graphics.g2d.Sprite;
import com.badlogic.gdx.math.Vector3;
import com.badlogic.gdx.math.Interpolation;
import ch.asynk.rustanddust.RustAndDust;
import ch.asynk.rustanddust.ui.Label;
import ch.asynk.rustanddust.ui.Position;
import ch.asynk.rustanddust.menu.MainMenu;
import ch.asynk.rustanddust.menu.PlayMenu;
import ch.asynk.rustanddust.menu.OptionsMenu;
import ch.asynk.rustanddust.menu.TutorialsMenu;
public class MenuScreen implements Screen
{
private final RustAndDust game;
private final int V_WIDTH = 1600;
private final int V_HEIGHT = 1125;
private final int V_CENTER_X = 1000;
private final int V_CENTER_Y = 890;
private float percent;
private float delay = 0.0f;
private float dx;
private float dy;
private int[] xPath = { 907, 812, 908, 1098, 1288, 1384, 1481, 1578};
private int[] yPath = { 491, 653, 818, 818, 818, 984, 1150, 1316};
private int n = xPath.length;
private boolean ready;
private boolean gameAssetsLoading;
private Texture bg;
private Sprite unit;
private Sprite move;
private Sprite from;
private Sprite to;
private Sprite geFlag;
private Sprite usFlag;
private Label versionLabel;
private MainMenu mainMenu;
private PlayMenu playMenu;
private OptionsMenu optionsMenu;
private TutorialsMenu tutorialsMenu;
private final MenuCamera camera;
private final SpriteBatch batch;
private Vector3 touch = new Vector3();
public MenuScreen(final RustAndDust game)
{
this.game = game;
this.batch = new SpriteBatch();
float width = Gdx.graphics.getWidth();
float height = Gdx.graphics.getHeight();
this.camera = new MenuCamera(V_CENTER_X, V_CENTER_Y, V_WIDTH, V_HEIGHT, game.hudCorrection);
this.gameAssetsLoading = false;
this.bg = game.manager.get(game.PNG_MAP_00, Texture.class);
this.unit = new Sprite(game.getUiRegion(game.UI_UNIT));
this.move = new Sprite(game.getUiRegion(game.UI_MOVE));
this.from = new Sprite(game.getUiRegion(game.UI_FROM));
this.to = new Sprite(game.getUiRegion(game.UI_TO));
this.usFlag = new Sprite(game.getUiRegion(game.UI_US_FLAG));
this.geFlag = new Sprite(game.getUiRegion(game.UI_GE_FLAG));
this.versionLabel = new Label(game.font);
this.versionLabel.write("v14");
this.mainMenu = new MainMenu(game);
this.playMenu = new PlayMenu(game);
this.optionsMenu = new OptionsMenu(game);
this.tutorialsMenu = new TutorialsMenu(game);
Gdx.input.setInputProcessor(new InputAdapter() {
@Override
public boolean touchDown(int x, int y, int pointer, int button)
{
camera.uiUnproject(x, y, touch);
return hit(touch.x, touch.y);
}
});
}
private boolean hit(float x, float y)
{
if (mainMenu.hit(x, y)) {
mainMenu.visible = false;
showNextMenu();
return true;
} else if (playMenu.hit(x, y)) {
mainMenu.visible = true;
playMenu.visible = false;
if (playMenu.launch)
startLoading();
return true;
} else if (optionsMenu.hit(x, y)) {
mainMenu.visible = true;
optionsMenu.visible = false;
return true;
} else if (tutorialsMenu.hit(x, y)) {
mainMenu.visible = true;
tutorialsMenu.visible = false;
return true;
}
return false;
}
private void showNextMenu()
{
MainMenu.Items item = mainMenu.getMenu();
if (item == MainMenu.Items.PLAY)
playMenu.visible = true;
else if (item == MainMenu.Items.OPTIONS)
optionsMenu.visible = true;
else if (item == MainMenu.Items.TUTORIALS)
tutorialsMenu.visible = true;
}
private void startLoading()
{
mainMenu.visible = false;
game.loadGameAssets();
gameAssetsLoading = true;
}
private void gameAssetsLoadingCompleted()
{
RustAndDust.debug("LoadScreen", "assets ready : " + (Gdx.app.getJavaHeap()/1024.0f) + "KB");
game.switchToGame();
dispose();
}
@Override
public void render(float delta)
{
float x = xPath[0];
float y = yPath[0];
if (gameAssetsLoading) {
if (game.manager.update()) {
delay += delta;
if (delay >= 0.6f)
gameAssetsLoadingCompleted();
}
percent = Interpolation.linear.apply(percent, game.manager.getProgress(), 0.1f);
float p = (percent * (xPath.length - 1));
int idx = (int) p;
float fraction = (p - idx);
x = (xPath[idx] + ((xPath[idx + 1] - xPath[idx]) * fraction));
y = (yPath[idx] + ((yPath[idx + 1] - yPath[idx]) * fraction));
}
Gdx.gl.glClearColor(0, 0, 0, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
batch.setProjectionMatrix(camera.combined);
batch.begin();
batch.draw(bg, 0, 0);
from.draw(batch);
to.draw(batch);
usFlag.draw(batch);
geFlag.draw(batch);
for (int i = 1; i < (n - 1); i++)
drawCentered(batch, move, xPath[i], yPath[i]);
drawCentered(batch, unit, (int) (x + dx), (int) (y + dy));
batch.end();
batch.setProjectionMatrix(camera.uiCombined());
batch.begin();
mainMenu.draw(batch);
playMenu.draw(batch);
optionsMenu.draw(batch);
tutorialsMenu.draw(batch);
versionLabel.draw(batch);
batch.end();
}
private void drawCentered(SpriteBatch batch, TextureRegion region, int x, int y)
{
batch.draw(region, (x - (region.getRegionWidth() / 2f)), (y - (region.getRegionHeight() / 2f)));
}
private void setCenteredPosition(Sprite sprite, int x, int y)
{
sprite.setPosition((x - (sprite.getWidth() / 2f)), (y - (sprite.getHeight() / 2f)));
}
private void update(int width, int height)
{
camera.updateViewport(width, height);
Position.update(camera.getHudLeft(), camera.getHudBottom(), camera.getHudWidth(), camera.getHudHeight());
setCenteredPosition(from, xPath[0], yPath[0]);
setCenteredPosition(to, xPath[n - 1], yPath[n - 1]);
setCenteredPosition(usFlag, xPath[0], yPath[0]);
setCenteredPosition(geFlag, xPath[n - 1], yPath[n - 1]);
versionLabel.setPosition(20, 10);
mainMenu.setPosition();
playMenu.setPosition();
optionsMenu.setPosition();
tutorialsMenu.setPosition();
}
@Override
public void resize(int width, int height)
{
update(width, height);
}
@Override
public void dispose()
{
versionLabel.dispose();
mainMenu.dispose();
playMenu.dispose();
optionsMenu.dispose();
tutorialsMenu.dispose();
}
@Override
public void show()
{
int width = (int) Gdx.graphics.getWidth();
int height = (int) Gdx.graphics.getHeight();
update(width, height);
}
@Override
public void hide()
{
// RustAndDust.debug("MenuScreen", "hide()");
}
@Override
public void pause()
{
// RustAndDust.debug("MenuScreen", "pause()");
}
@Override
public void resume()
{
// RustAndDust.debug("MenuScreen", "resume()");
}
}
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