1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
|
package ch.asynk.rustanddust.screens;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Screen;
import com.badlogic.gdx.Input;
import com.badlogic.gdx.InputAdapter;
import com.badlogic.gdx.InputMultiplexer;
import com.badlogic.gdx.input.GestureDetector;
import com.badlogic.gdx.input.GestureDetector.GestureAdapter;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.math.Vector3;
import ch.asynk.rustanddust.RustAndDust;
import ch.asynk.rustanddust.game.Ctrl;
public class GameScreen implements Screen
{
private static boolean DEBUG = false;
private static final boolean FIXED_HUD = true;
private static final float INPUT_DELAY = 0.1f;
private static final float ZOOM_IN_MAX = 0.3f;
private static final float ZOOM_OUT_MAX = 1f;
private static final float ZOOM_GESTURE_FACTOR = .01f;
private static final float ZOOM_SCROLL_FACTOR = .1f;
private static final int DRAGGED_Z_INDEX = 10;
private static final int DRAG_THRESHOLD = 6;
private final GameCamera cam;
private final SpriteBatch batch;
private ShapeRenderer debugShapes = null;
private final RustAndDust game;
private Ctrl ctrl;
private boolean paused;
private int dragged;
private boolean blocked;
private float inputDelay = 0f;
private Vector2 dragPos = new Vector2();
private Vector3 hudTouch = new Vector3();
private Vector3 mapTouch = new Vector3();
public GameScreen(final RustAndDust game)
{
DEBUG = game.config.debug;
this.game = game;
this.dragged = 0;
this.blocked = false;
this.batch = new SpriteBatch();
this.ctrl = Ctrl.getCtrl(game);
this.cam = new GameCamera(ctrl.map.getWidth(), ctrl.map.getHeight(), ZOOM_OUT_MAX, ZOOM_IN_MAX, game.hudCorrection, FIXED_HUD);
if (DEBUG) this.debugShapes = new ShapeRenderer();
Gdx.input.setInputProcessor(getMultiplexer());
paused = false;
}
private InputMultiplexer getMultiplexer()
{
final InputMultiplexer multiplexer = new InputMultiplexer();
multiplexer.addProcessor(new GestureDetector(new GestureAdapter() {
@Override
public boolean zoom(float initialDistance, float distance)
{
if (initialDistance > distance)
cam.zoom(ZOOM_GESTURE_FACTOR);
else
cam.zoom(-ZOOM_GESTURE_FACTOR);
ctrl.hud.resize(cam.getHudLeft(), cam.getHudBottom(), cam.getHudWidth(), cam.getHudHeight());
blocked = true;
inputDelay = INPUT_DELAY;
return true;
}
}));
multiplexer.addProcessor(new InputAdapter() {
@Override
public boolean touchDragged(int x, int y, int pointer)
{
dragged += 1;
int dx = (int) (dragPos.x - x);
int dy = (int) (dragPos.y - y);
dragPos.set(x, y);
cam.unprojectHud(x, y, hudTouch);
if (!ctrl.drag(hudTouch.x, hudTouch.y, -dx, dy))
cam.translate(dx, dy);
return true;
}
@Override
public boolean touchDown(int x, int y, int pointer, int button)
{
if (blocked) return true;
if (button == Input.Buttons.LEFT) {
dragPos.set(x, y);
cam.unproject(x, y, mapTouch);
cam.unprojectHud(x, y, hudTouch);
ctrl.touchDown(hudTouch.x, hudTouch.y, mapTouch.x, mapTouch.y);
}
return true;
}
@Override
public boolean touchUp(int x, int y, int pointer, int button)
{
if (blocked) return true;
if (dragged > DRAG_THRESHOLD) {
dragged = 0;
return true;
}
dragged = 0;
if (button == Input.Buttons.LEFT) {
cam.unproject(x, y, mapTouch);
cam.unprojectHud(x, y, hudTouch);
ctrl.touchUp(hudTouch.x, hudTouch.y, mapTouch.x, mapTouch.y);
}
return true;
}
@Override
public boolean scrolled(int amount)
{
cam.zoom(amount * ZOOM_SCROLL_FACTOR);
ctrl.hud.resize(cam.getHudLeft(), cam.getHudBottom(), cam.getHudWidth(), cam.getHudHeight());
return true;
}
});
return multiplexer;
}
@Override
public void render(float delta)
{
if (paused) return;
if (inputDelay > 0f) {
inputDelay -= delta;
if (inputDelay <= 0f)
blocked = false;
}
ctrl.processEvent();
ctrl.hud.animate(delta);
ctrl.map.animate(delta);
Gdx.gl.glClearColor(0, 0, 0, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
// cam.update();
cam.applyMapViewport();
batch.setProjectionMatrix(cam.combined);
batch.begin();
ctrl.map.draw(batch);
batch.end();
if (DEBUG) {
Gdx.gl.glEnable(GL20.GL_BLEND);
debugShapes.setAutoShapeType(true);
debugShapes.setProjectionMatrix(cam.combined);
debugShapes.begin();
ctrl.map.drawDebug(debugShapes);
debugShapes.end();
}
cam.applyHudViewport();
batch.setProjectionMatrix(cam.getHudMatrix());
batch.begin();
ctrl.hud.draw(batch, DEBUG);
batch.end();
if (DEBUG) {
Gdx.gl.glEnable(GL20.GL_BLEND);
debugShapes.setAutoShapeType(true);
debugShapes.setProjectionMatrix(cam.getHudMatrix());
debugShapes.begin();
debugShapes.rect(cam.getHudLeft(), cam.getHudBottom(), cam.getHudWidth(), cam.getHudHeight());
ctrl.hud.drawDebug(debugShapes);
debugShapes.end();
}
}
@Override
public void resize(int width, int height)
{
if (paused) return;
// RustAndDust.debug("GameScreen", "resize (" + width + "," + height + ")");
cam.updateViewport(width, height);
ctrl.hud.resize(cam.getHudLeft(), cam.getHudBottom(), cam.getHudWidth(), cam.getHudHeight());
}
@Override
public void dispose()
{
// RustAndDust.debug("GameScreen", "dispose()");
batch.dispose();
ctrl.dispose();
if (DEBUG) debugShapes.dispose();
}
@Override
public void show()
{
// RustAndDust.debug("GameScreen", "show()");
}
@Override
public void hide()
{
// RustAndDust.debug("GameScreen", "hide()");
}
@Override
public void pause()
{
paused = true;
// RustAndDust.debug("pause() ");
}
@Override
public void resume()
{
// RustAndDust.debug("resume() ");
paused = false;
resize(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
}
}
|