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package ch.asynk.rustanddust.menu;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.g2d.Batch;
import ch.asynk.rustanddust.ui.Bg;
import ch.asynk.rustanddust.ui.Label;
import ch.asynk.rustanddust.ui.Button;
import ch.asynk.rustanddust.ui.List;
import ch.asynk.rustanddust.ui.Patch;
import ch.asynk.rustanddust.ui.Scrollable;
import ch.asynk.rustanddust.ui.Position;
import ch.asynk.rustanddust.RustAndDust;
import ch.asynk.rustanddust.util.GameRecord;
public class PlayMenu extends Patch implements MenuCtrl.Panel
{
public static int PADDING = 40;
public static int TITLE_PADDING = 30;
private final RustAndDust game;
private Label title;
private Label gameMode;
private Label gameModeValue;
private float gameModeWidth;
private boolean notImplemented;
private Scrollable list;
protected Bg cancelBtn;
protected Button newBtn;
protected Button playBtn;
protected Button deleteBtn;
public PlayMenu(RustAndDust game)
{
super(game.bgPatch);
this.game = game;
this.gameMode = new Label(game.font);
this.gameMode.write("Game mode : ");
this.gameModeValue = new Label(game.font, 0f, Position.ABSOLUTE);
this.cancelBtn = new Bg(game.getUiRegion(game.UI_CANCEL));
this.newBtn = new Button("New", game.font, game.bgPatch, 20f);
this.playBtn = new Button("Play", game.font, game.bgPatch, 20f);
this.deleteBtn = new Button("Delete", game.font, game.bgPatch, 20f);
this.title = new Label(game.font);
this.title.write("- Play");
this.list = new Scrollable(new List(game, 10f), game.framePatch);
this.padding = PADDING;
this.gameModeValue.write(game.config.gameMode.getLongest().s);
this.gameModeWidth = gameModeValue.getWidth();
}
private List getList()
{
return (List) this.list.getChild();
}
@Override
public MenuCtrl.MenuType postAnswer(boolean ok)
{
if (!notImplemented && ok) {
GameRecord r = GameRecord.remove(getList().getIdx());
game.db.deleteGame(r.id);
r.dispose();
getList().unselect();
showBtns(false);
}
return MenuCtrl.MenuType.NONE;
}
@Override
public String getAsk()
{
if (notImplemented)
return String.format("'%s' Game Mode not implemented yet.", game.config.gameMode.s);
else
return "Permanently delete this game ?";
}
@Override
public MenuCtrl.MenuType prepare()
{
loadGames();
computePosition();
return MenuCtrl.MenuType.PLAY;
}
@Override
public void computePosition()
{
float h = (title.getHeight() + TITLE_PADDING);
h += list.getBestHeight();
h += (2 * padding);
h = Math.min(h, Gdx.graphics.getHeight() - 60);
float w = title.getWidth() + PADDING + gameModeWidth + 5 + gameMode.getWidth();
if (list.getWidth() > w) w = list.getWidth();
if (list.getBestWidth() > w) w = list.getBestWidth();
w += (2 * padding);
w = Math.min(w, Gdx.graphics.getWidth() - 60);
float x = position.getX(w);
float y = position.getY(h);
setPosition(x, y, w, h);
setBottomLeft(cancelBtn);
setBottomRight(newBtn);
playBtn.setPosition(newBtn.getX() - playBtn.getWidth() - 5, newBtn.getY());
deleteBtn.setPosition(playBtn.getX() - deleteBtn.getWidth() - 5, newBtn.getY());
showBtns(false);
y += padding;
x += padding;
list.setPosition(x, y, (getWidth() - 2 * padding), (getHeight() - 2 * padding - TITLE_PADDING - title.getHeight()));
y += list.getHeight() + TITLE_PADDING;
title.setPosition(x, y);
this.gameModeValue.write(game.config.gameMode.s);
gameModeValue.setPosition(getX() + w - PADDING - gameModeWidth, y);
gameMode.setPosition(gameModeValue.getX() - 5 - gameMode.getWidth(), y);
}
@Override
public boolean drag(float x, float y, int dx, int dy)
{
if (!list.hit(x, y)) return false;
return list.drag(x, y, dx, dy);
}
@Override
public MenuCtrl.MenuType touch(float x, float y)
{
Integer i = getList().getIdx();
if (gameMode.hit(x, y) || gameModeValue.hit(x, y)) {
game.playType();
cycleGameMode();
} else if (newBtn.hit(x, y)) {
game.playEnter();
return tryNew();
} else if (cancelBtn.hit(x, y)) {
game.playType();
return MenuCtrl.MenuType.MAIN;
} else if (newBtn.hit(x, y)) {
game.playEnter();
return MenuCtrl.MenuType.NEW_GAME;
} else if (deleteBtn.hit(x, y)) {
game.playType();
return MenuCtrl.MenuType.OKKO;
} else if (playBtn.hit(x, y)) {
setConfig();
return MenuCtrl.MenuType.RESUME;
} else if (list.hit(x, y)) {
if (i != getList().getIdx()) {
game.playType();
showBtns(getList().getIdx() != null);
}
// show buttons only if can play
// if (i != getList().getIdx()) {
// game.playType();
// GameRecord r = (GameRecord) getList().getSelected();
// showBtns((r != null) && (r.canPlay()));
// }
return MenuCtrl.MenuType.NONE;
}
return MenuCtrl.MenuType.NONE;
}
private void loadGames()
{
game.db.loadGames(game.config.gameMode.i);
game.config.gameId = game.db.NO_RECORD;
getList().setItems(4, GameRecord.list);
}
private void cycleGameMode()
{
game.config.gameMode = game.config.gameMode.next();
float fx = gameModeValue.getX();
float fy = gameModeValue.getY();
gameModeValue.write(game.config.gameMode.s);
gameModeValue.setPosition(fx, fy);
showBtns(false);
loadGames();
}
private void setConfig()
{
GameRecord g = GameRecord.get(getList().getIdx());
game.config.gameId = g.id;
game.config.battle = game.factory.getBattle(g.battle);
}
private MenuCtrl.MenuType tryNew()
{
notImplemented = !game.config.gameModeImplemented();
if (!notImplemented)
return MenuCtrl.MenuType.NEW_GAME;
return MenuCtrl.MenuType.OK;
}
private void showBtns(boolean show)
{
deleteBtn.visible = show;
playBtn.visible = show;
}
@Override
public void dispose()
{
super.dispose();
list.dispose();
title.dispose();
gameMode.dispose();
gameModeValue.dispose();
newBtn.dispose();
playBtn.dispose();
deleteBtn.dispose();
cancelBtn.dispose();
GameRecord.clearList();
}
@Override
public void draw(Batch batch)
{
super.draw(batch);
list.draw(batch);
title.draw(batch);
gameMode.draw(batch);
gameModeValue.draw(batch);
newBtn.draw(batch);
playBtn.draw(batch);
deleteBtn.draw(batch);
cancelBtn.draw(batch);
}
}
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