1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
|
package ch.asynk.rustanddust.menu;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.GlyphLayout;
import ch.asynk.rustanddust.ui.Label;
import ch.asynk.rustanddust.ui.Bg;
import ch.asynk.rustanddust.ui.Patch;
import ch.asynk.rustanddust.RustAndDust;
public class OptionsMenu extends Patch implements MenuCtrl.Panel
{
public static int PADDING = 30;
public static int OPT_PADDING = 10;
public static int TITLE_PADDING = 10;
public static int LABEL_PADDING = 10;
public static int HSPACING = 30;
public static String CHECK = "#";
private final RustAndDust game;
private final BitmapFont font;
private String [] checkStrings = {
"Debug",
"Show Enemy Possibilities",
"Show Move Assists",
"Show Targets",
"Show Moves",
};
private Label title;
private Bg okBtn;
private Bg cancelBtn;
private Label fxVolume;
private Label fxVolumeValue;
private Label graphics;
private Label graphicsValue;
private Label [] checkLabels;
private float checkDy;
private int fxVolumeIdx;
private int graphicsIdx;
private boolean [] checkValues;
public OptionsMenu(RustAndDust game)
{
super(game.bgPatch);
this.game = game;
this.font = game.font;
this.title = new Label("- Options", font, LABEL_PADDING);
this.okBtn = new Bg(game.getUiRegion(game.UI_OK));
this.cancelBtn = new Bg(game.getUiRegion(game.UI_CANCEL));
this.fxVolume = new Label("Fx Volume", font, LABEL_PADDING);
this.fxVolumeValue = new Label(font, LABEL_PADDING);
this.graphics = new Label("Graphics", font, LABEL_PADDING);
this.graphicsValue = new Label(font, LABEL_PADDING);
this.checkValues = new boolean[checkStrings.length];
this.checkLabels = new Label[checkStrings.length];
for (int i = 0; i < checkLabels.length; i++) {
Label l = new Label(checkStrings[i], font, LABEL_PADDING);
this.checkLabels[i] = l;
}
getValues();
GlyphLayout layout = new GlyphLayout();
layout.setText(font, CHECK);
checkDy = layout.height + 5;
}
private void getValues()
{
checkValues[4] = game.config.showMoves;
checkValues[3] = game.config.showTargets;
checkValues[2] = game.config.showMoveAssists;
checkValues[1] = game.config.showEnemyPossibilities;
checkValues[0] = game.config.debug;
fxVolumeIdx = (int) (game.config.fxVolume * 10);
fxVolumeValue.write(game.config.fxStrings[fxVolumeIdx], fxVolumeValue.getX(), fxVolumeValue.getY());
graphicsIdx = game.config.graphics.i;
graphicsValue.write(game.config.graphics.s, graphicsValue.getX(), graphicsValue.getY());
}
private void apply()
{
game.config.showMoves = checkValues[4];
game.config.showTargets = checkValues[3];
game.config.showMoveAssists = checkValues[2];
game.config.showEnemyPossibilities = checkValues[1];
game.config.debug = checkValues[0];
game.config.fxVolume = (fxVolumeIdx / 10.0f);
game.config.graphics = game.config.graphics.get(graphicsIdx);
game.db.storeConfig(game.config.unload());
}
private void cycleFxVolume()
{
fxVolumeIdx += 1;
if (fxVolumeIdx > 10) fxVolumeIdx = 0;
fxVolumeValue.write(game.config.fxStrings[fxVolumeIdx], fxVolumeValue.getX(), fxVolumeValue.getY());
}
private void cycleGraphics()
{
graphicsIdx = game.config.graphics.get(graphicsIdx).next().i;
graphicsValue.write(game.config.graphics.get(graphicsIdx).s, graphicsValue.getX(), graphicsValue.getY());
}
@Override
public void computePosition()
{
float h = (title.getHeight() + TITLE_PADDING + (2 * PADDING));
for (int i = 0; i < checkLabels.length; i++)
h += checkLabels[i].getHeight();
h += graphics.getHeight();
h += fxVolume.getHeight();
float w = title.getWidth();
for (int i = 0; i < checkLabels.length; i++) {
float t = checkLabels[i].getWidth();
if (t > w)
w = t;
}
w += (2 * PADDING) + HSPACING;
float x = position.getX(w);
float y = position.getY(h);
setPosition(x, y, w, h);
setBottomRight(okBtn);
setBottomLeft(cancelBtn);
y += PADDING;
x += PADDING + HSPACING;
graphics.setPosition(x, y);
graphicsValue.setPosition((x + graphics.getWidth() + OPT_PADDING), y);
y += graphics.getHeight();
fxVolume.setPosition(x, y);
fxVolumeValue.setPosition((x + fxVolume.getWidth() + OPT_PADDING), y);
y += fxVolume.getHeight();
for (int i = 0; i < checkLabels.length; i++) {
checkLabels[i].setPosition(x, y);
y += checkLabels[i].getHeight();
}
y += TITLE_PADDING;
x -= PADDING;
title.setPosition(x, y);
}
@Override
public MenuCtrl.MenuType postAnswer(boolean ok) { return MenuCtrl.MenuType.NONE; }
@Override
public String getAsk() { return null; }
@Override
public MenuCtrl.MenuType prepare() { return MenuCtrl.MenuType.OPTIONS; }
@Override
public boolean drag(float x, float y, int dx, int dy) { return true; }
@Override
public MenuCtrl.MenuType touch(float x, float y)
{
if (okBtn.hit(x, y)) {
game.playEnter();
apply();
return MenuCtrl.MenuType.MAIN;
} else if (cancelBtn.hit(x, y)) {
game.playType();
getValues();
return MenuCtrl.MenuType.MAIN;
} else if (fxVolume.hit(x, y) || fxVolumeValue.hit(x, y)) {
cycleFxVolume();
game.playType((fxVolumeIdx / 10.0f));
} else if (graphics.hit(x, y) || graphicsValue.hit(x, y)) {
game.playType();
cycleGraphics();
} else {
for (int i = 0; i < checkLabels.length; i++) {
if (checkLabels[i].hit(x, y)) {
game.playType();
checkValues[i] =! checkValues[i];
}
}
}
return MenuCtrl.MenuType.NONE;
}
@Override
public void dispose()
{
super.dispose();
title.dispose();
okBtn.dispose();
cancelBtn.dispose();
fxVolume.dispose();
fxVolumeValue.dispose();
graphics.dispose();
graphicsValue.dispose();
for (int i = 0; i < checkLabels.length; i++)
checkLabels[i].dispose();
}
@Override
public void draw(Batch batch)
{
super.draw(batch);
title.draw(batch);
okBtn.draw(batch);
cancelBtn.draw(batch);
fxVolume.draw(batch);
fxVolumeValue.draw(batch);
graphics.draw(batch);
graphicsValue.draw(batch);
for (int i = 0; i < checkLabels.length; i++) {
Label l = checkLabels[i];
l.draw(batch);
if (checkValues[i])
font.draw(batch, CHECK, (l.getX() - HSPACING) , l.getY() + checkDy);
}
}
}
|