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package ch.asynk.rustanddust.menu;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.GlyphLayout;
import ch.asynk.rustanddust.ui.Label;
import ch.asynk.rustanddust.ui.Bg;
import ch.asynk.rustanddust.ui.Patch;
import ch.asynk.rustanddust.RustAndDust;
public class OptionsMenu extends Patch
{
public static int PADDING = 30;
public static int OPT_PADDING = 10;
public static int TITLE_PADDING = 20;
public static int VSPACING = 5;
public static int HSPACING = 30;
public static String CHECK = "#";
private final RustAndDust game;
private final BitmapFont font;
private String [] checkStrings = {
"Debug",
"Show Enemy Possibilities",
"Show Moves Assists",
"Show Targets",
"Show Moves",
};
private String [] fxStrings = { "OFF", "10%", "20%", "30%", "40%", "50%", "60%", "70%", "80%", "90%", "ON" };
private float checkDy;
private Label title;
private Label fxVolume;
private Label fxVolumeValue;
private Label [] checkLabels;
private int fxVolumeIdx;
private boolean [] checkValues;
protected Bg okBtn;
protected Bg cancelBtn;
public OptionsMenu(RustAndDust game)
{
super(game.ninePatch);
this.game = game;
this.font = game.font;
this.okBtn = new Bg(game.getUiRegion(game.UI_OK));
this.cancelBtn = new Bg(game.getUiRegion(game.UI_CANCEL));
this.title = new Label(font);
this.title.write("- Options");
this.fxVolume = new Label(font);
this.fxVolume.write("Fx Volume");
this.fxVolumeValue = new Label(font);
this.checkValues = new boolean[checkStrings.length];
this.checkLabels = new Label[checkStrings.length];
for (int i = 0; i < checkLabels.length; i++) {
Label l = new Label(font, 5f);
l.write(checkStrings[i]);
this.checkLabels[i] = l;
}
getValues();
GlyphLayout layout = new GlyphLayout();
layout.setText(font, CHECK);
checkDy = layout.height + 5;
this.visible = false;
}
private void getValues()
{
checkValues[4] = game.config.showMoves;
checkValues[3] = game.config.showTargets;
checkValues[2] = game.config.showMoveAssists;
checkValues[1] = game.config.showEnemyPossibilities;
checkValues[0] = game.config.debug;
fxVolumeIdx = (int) (game.config.fxVolume * 10);
fxVolumeValue.write(fxStrings[fxVolumeIdx], fxVolumeValue.getX(), fxVolumeValue.getY());
}
private boolean apply()
{
game.config.showMoves = checkValues[4];
game.config.showTargets = checkValues[3];
game.config.showMoveAssists = checkValues[2];
game.config.showEnemyPossibilities = checkValues[1];
game.config.debug = checkValues[0];
game.config.fxVolume = (fxVolumeIdx / 10.0f);
return true;
}
private void cycleFxVolume()
{
fxVolumeIdx += 1;
if (fxVolumeIdx > 10) fxVolumeIdx = 0;
fxVolumeValue.write(fxStrings[fxVolumeIdx], fxVolumeValue.getX(), fxVolumeValue.getY());
}
public void setPosition()
{
float h = (title.getHeight() + TITLE_PADDING + ((checkLabels.length - 1) * VSPACING) + (2 * PADDING));
for (int i = 0; i < checkLabels.length; i++)
h += checkLabels[i].getHeight();
h += (fxVolume.getHeight() + VSPACING);
float w = title.getWidth();
for (int i = 0; i < checkLabels.length; i++) {
float t = checkLabels[i].getWidth();
if (t > w)
w = t;
}
w += (2 * PADDING) + HSPACING;
float x = position.getX(w);
float y = position.getY(h);
setPosition(x, y, w, h);
setBtnRight(okBtn);
setBtnLeft(cancelBtn);
y += PADDING;
x += PADDING + HSPACING;
fxVolume.setPosition(x, y);
fxVolumeValue.setPosition((x + fxVolume.getWidth() + OPT_PADDING), y);
y += (VSPACING + fxVolume.getHeight());
for (int i = 0; i < checkLabels.length; i++) {
checkLabels[i].setPosition(x, y);
y += (VSPACING + checkLabels[i].getHeight());
}
y += (TITLE_PADDING - VSPACING);
x -= PADDING;
title.setPosition(x, y);
}
@Override
public boolean hit(float x, float y)
{
if (!visible) return false;
if (okBtn.hit(x, y)) {
return apply();
} else if (cancelBtn.hit(x, y)) {
getValues();
return true;
} else if (fxVolume.hit(x, y) || fxVolumeValue.hit(x, y)) {
cycleFxVolume();
} else {
for (int i = 0; i < checkLabels.length; i++) {
if (checkLabels[i].hit(x, y))
checkValues[i] =! checkValues[i];
}
}
return false;
}
@Override
public void dispose()
{
super.dispose();
title.dispose();
okBtn.dispose();
cancelBtn.dispose();
fxVolume.dispose();
fxVolumeValue.dispose();
for (int i = 0; i < checkLabels.length; i++)
checkLabels[i].dispose();
}
@Override
public void draw(Batch batch)
{
if (!visible) return;
super.draw(batch);
title.draw(batch);
okBtn.draw(batch);
cancelBtn.draw(batch);
fxVolume.draw(batch);
fxVolumeValue.draw(batch);
for (int i = 0; i < checkLabels.length; i++) {
Label l = checkLabels[i];
l.draw(batch);
if (checkValues[i])
font.draw(batch, CHECK, (l.getX() - HSPACING) , l.getY() + checkDy);
}
}
}
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