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package ch.asynk.rustanddust.menu;
import com.badlogic.gdx.graphics.g2d.Batch;
import ch.asynk.rustanddust.ui.Label;
import ch.asynk.rustanddust.ui.Bg;
import ch.asynk.rustanddust.ui.Patch;
import ch.asynk.rustanddust.RustAndDust;
import ch.asynk.rustanddust.game.hud.ObjectivesPanel;
public class NewGameMenu extends Patch implements MenuCtrl.Panel
{
public static int PADDING = 60;
public static int TITLE_PADDING = 35;
public static int VSPACING = 30;
private final RustAndDust game;
private Label title;
private int battleIdx;
private float battleWidth;
private Label battle;
private Label battleValue;
private Label objectives;
private ObjectivesPanel objectivesPanel;
protected Bg okBtn;
protected Bg cancelBtn;
public NewGameMenu(RustAndDust game)
{
super(game.bgPatch);
this.game = game;
this.title = new Label(game.font);
this.okBtn = new Bg(game.getUiRegion(game.UI_OK));
this.cancelBtn = new Bg(game.getUiRegion(game.UI_CANCEL));
this.battle = new Label(game.font);
this.battle.write("Scenario : ");
this.battleValue = new Label(game.font);
this.objectives = new Label(game.font);
this.objectives.write("Battle Objectives");
this.objectivesPanel = new ObjectivesPanel(game);
this.battleIdx = 0;
this.battleWidth = 0f;
if (game.config.battle == null)
game.config.battle = game.factory.battles[0];
for (int i = 0; i < game.factory.battles.length; i++) {
battleValue.write(game.factory.battles[i].getName());
if (battleWidth < battleValue.getWidth())
battleWidth = battleValue.getWidth();
if (game.config.battle == game.factory.battles[i])
battleIdx = i;
}
battleValue.write(game.config.battle.getName());
float w = 0;
}
@Override
public MenuCtrl.MenuType postAnswer(boolean ok)
{
if (ok) return MenuCtrl.MenuType.RESUME;
return MenuCtrl.MenuType.NONE;
}
@Override
public String getAsk()
{
return String.format("Resume '%s' ?", game.config.battle.toString());
}
@Override
public void computePosition()
{
float h = (title.getHeight() + TITLE_PADDING + (2 * PADDING));
h += (battle.getHeight());
h += (objectives.getHeight());
float w = battleWidth + battle.getWidth() + 10 + (2 * PADDING);
if (w < (title.getWidth() + (2 * PADDING)))
w = title.getWidth() + (2 * PADDING);
float x = position.getX(w);
float y = position.getY(h);
setPosition(x, y, w, h);
setBottomRight(okBtn);
setBottomLeft(cancelBtn);
y += PADDING;
x += PADDING;
float dy = (VSPACING + battle.getHeight());
objectives.setPosition(x, y);
y += dy;
battle.setPosition(x, y);
battleValue.setPosition((x + battle.getWidth() + 10), y);
y += dy;
y += (TITLE_PADDING - VSPACING);
title.setPosition(x, y);
}
@Override
public boolean drag(float x, float y, int dx, int dy) { return true; }
@Override
public MenuCtrl.MenuType touch(float x, float y)
{
if (objectivesPanel.hit(x, y)) {
game.playType();
this.visible = true;
objectivesPanel.visible = false;
return MenuCtrl.MenuType.NONE;
}
if (!visible) return MenuCtrl.MenuType.NONE;
if (okBtn.hit(x, y)) {
game.playEnter();
return tryLaunch();
} else if (cancelBtn.hit(x, y)) {
game.playType();
return MenuCtrl.MenuType.MAIN;
} else if (battle.hit(x, y) || battleValue.hit(x, y)) {
game.playType();
cycleBattle();
} else if (objectives.hit(x, y)) {
game.playType();
this.visible = false;
objectivesPanel.show(game.config.battle);
}
return MenuCtrl.MenuType.NONE;
}
private MenuCtrl.MenuType tryLaunch()
{
game.config.gameId = game.db.getGameId(game.backend.getOpponentId(), game.config.battle.getId(), game.config.gameMode.i);
if (game.config.gameId != game.db.NO_RECORD)
return MenuCtrl.MenuType.OKKO;
return MenuCtrl.MenuType.BEGIN;
}
private void cycleBattle()
{
battleIdx += 1;
if (battleIdx >= game.factory.battles.length)
battleIdx = 0;
game.config.battle = game.factory.battles[battleIdx];
float fx = battleValue.getX();
float fy = battleValue.getY();
battleValue.write(game.config.battle.getName());
battleValue.setPosition(fx, fy);
}
@Override
public MenuCtrl.MenuType prepare()
{
this.title.write(String.format("- New '%s' Game : ", game.config.gameMode.s));
computePosition();
return MenuCtrl.MenuType.NEW_GAME;
}
@Override
public void dispose()
{
super.dispose();
title.dispose();
objectives.dispose();
objectivesPanel.dispose();
battle.dispose();
battleValue.dispose();
okBtn.dispose();
cancelBtn.dispose();
}
@Override
public void draw(Batch batch)
{
objectivesPanel.draw(batch);
if (!visible) return;
super.draw(batch);
title.draw(batch);
objectives.draw(batch);
battle.draw(batch);
battleValue.draw(batch);
okBtn.draw(batch);
cancelBtn.draw(batch);
}
}
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