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package ch.asynk.rustanddust.menu;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.utils.Disposable;
import ch.asynk.rustanddust.RustAndDust;
import ch.asynk.rustanddust.ui.Widget;
public class MenuCtrl implements Disposable
{
private MainMenu mainMenu;
private PlayMenu playMenu;
private OptionsMenu optionsMenu;
private TutorialsMenu tutorialsMenu;
private Widget currentMenu;
public boolean visible;
public MenuCtrl(final RustAndDust game)
{
this.mainMenu = new MainMenu(game);
this.playMenu = new PlayMenu(game);
this.optionsMenu = new OptionsMenu(game);
this.tutorialsMenu = new TutorialsMenu(game);
this.currentMenu = mainMenu;
this.currentMenu.visible = true;
this.visible = true;
}
public boolean hit(float x, float y)
{
boolean ret = false;
if (currentMenu.hit(x, y)) {
currentMenu.visible = false;
if (currentMenu == mainMenu) {
showNextMenu();
} else if (currentMenu == playMenu) {
currentMenu = mainMenu;
if (playMenu.launch)
ret = true;
} else {
currentMenu = mainMenu;
}
currentMenu.visible = true;
}
return ret;
}
private void showNextMenu()
{
switch(mainMenu.getMenu()) {
case PLAY: currentMenu = playMenu; break;
case OPTIONS: currentMenu = optionsMenu; break;
case TUTORIALS: currentMenu = tutorialsMenu; break;
}
}
public void draw(SpriteBatch batch)
{
if (visible)
currentMenu.draw(batch);
}
public void setPosition()
{
mainMenu.setPosition();
playMenu.setPosition();
optionsMenu.setPosition();
tutorialsMenu.setPosition();
}
@Override
public void dispose()
{
mainMenu.dispose();
playMenu.dispose();
optionsMenu.dispose();
tutorialsMenu.dispose();
}
}
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