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package ch.asynk.rustanddust.menu;
import com.badlogic.gdx.graphics.g2d.Batch;
import ch.asynk.rustanddust.ui.Label;
import ch.asynk.rustanddust.ui.Patch;
import ch.asynk.rustanddust.RustAndDust;
public class MainMenu extends Patch implements MenuCtrl.Panel
{
private static final int PADDING = 40;
private static final int VSPACING = 8;
enum Item
{
EXIT(0, "Exit", MenuCtrl.MenuType.EXIT),
OPTIONS(1, "Options", MenuCtrl.MenuType.OPTIONS),
TUTORIALS(2, "Tutorials", MenuCtrl.MenuType.TUTORIALS),
PLAY(3, "Play", MenuCtrl.MenuType.PLAY),
NONE(4, null, MenuCtrl.MenuType.NONE);
static public Item get(int i)
{
switch(i) {
case 0: return EXIT;
case 1: return OPTIONS;
case 2: return TUTORIALS;
case 3: return PLAY;
}
return NONE;
}
public int i;
public String s;
public MenuCtrl.MenuType t;
Item(int i, String s, MenuCtrl.MenuType t)
{
this.i = i;
this.s = s;
this.t = t;
}
};
protected Label []labels;
private final RustAndDust game;
public MainMenu(RustAndDust game)
{
super(game.bgPatch);
this.game = game;
this.labels = new Label[Item.NONE.i];
for (int i = 0; i < Item.NONE.i; i++)
labels[i] = new Label(game.font, 10);
labels[Item.EXIT.i].write(Item.EXIT.s);
labels[Item.OPTIONS.i].write(Item.OPTIONS.s);
labels[Item.TUTORIALS.i].write(Item.TUTORIALS.s);
labels[Item.PLAY.i].write(Item.PLAY.s);
}
@Override
public void computePosition()
{
float h = 0f;
float w = 0f;
for (int i = 0; i< Item.NONE.i; i ++) {
h += labels[i].getHeight();
float t = labels[i].getWidth();
if (t > w)
w = t;
}
h += (2 * PADDING) + ((Item.NONE.i - 1) * VSPACING);
w += (2 * PADDING);
float x = position.getX(w);
float y = position.getY(h);
setPosition(x, y, w, h);
y += PADDING;
x += PADDING;
for (int i = 0; i< Item.NONE.i; i ++) {
labels[i].setPosition(x, y);
y += (VSPACING + labels[i].getHeight());
}
}
@Override
public MenuCtrl.MenuType postAnswer(boolean ok) { return MenuCtrl.MenuType.NONE; }
@Override
public String getAsk() { return null; }
@Override
public MenuCtrl.MenuType prepare() { return MenuCtrl.MenuType.MAIN; }
@Override
public boolean drag(float x, float y, int dx, int dy) { return true; }
@Override
public MenuCtrl.MenuType touch(float x, float y)
{
int idx = -1;
for (int i = 0; i< Item.NONE.i; i ++) {
if (labels[i].hit(x, y)) {
game.playType();
return Item.get(i).t;
}
}
return MenuCtrl.MenuType.NONE;
}
@Override
public void dispose()
{
super.dispose();
for (int i = 0; i < Item.NONE.i; i ++)
labels[i].dispose();
}
@Override
public void draw(Batch batch)
{
super.draw(batch);
for (int i = 0; i < Item.NONE.i; i ++)
labels[i].draw(batch);
}
}
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