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package ch.asynk.rustanddust.menu;
import com.badlogic.gdx.Gdx;
import ch.asynk.rustanddust.RustAndDust;
import ch.asynk.rustanddust.ui.Menu;
public class MainMenu extends Menu
{
public enum Items implements Menu.MenuItem
{
EXIT(0),
OPTIONS(1),
TUTORIALS(2),
PLAY(3),
NONE(4);
public int i;
Items(int i)
{
this.i = i;
}
public int i() { return i; }
public int last() { return NONE.i; }
};
public MainMenu(RustAndDust game)
{
super(Items.NONE, game.font, game.ninePatch);
label(Items.PLAY).write("Play");
label(Items.TUTORIALS).write("Tutorials");
label(Items.OPTIONS).write("Options");
label(Items.EXIT).write("Exit");
this.visible = true;
}
public Items getMenu()
{
return (Items) menuItem;
}
@Override
public boolean hit(float x, float y)
{
boolean ret = false;
menuItem = Items.NONE;
if (!visible) return ret;
if (label(Items.PLAY).hit(x, y)) {
menuItem = Items.PLAY;
ret = true;
} else if (label(Items.TUTORIALS).hit(x, y)) {
menuItem = Items.TUTORIALS;
ret = true;
} else if (label(Items.OPTIONS).hit(x, y)) {
menuItem = Items.OPTIONS;
ret = true;
} else if (label(Items.EXIT).hit(x, y)) {
Gdx.app.exit();
}
return ret;
}
}
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