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package ch.asynk.rustanddust.menu;
import com.badlogic.gdx.Gdx;
import ch.asynk.rustanddust.RustAndDust;
import ch.asynk.rustanddust.ui.Menu;
public class MainMenu extends Menu
{
public enum Items implements Menu.MenuItem
{
EXIT(0, "Exit"),
OPTIONS(1, "Options"),
TUTORIALS(2, "Tutorials"),
PLAY(3, "Play"),
NONE(5, null);
public int i;
public String s;
Items(int i, String s)
{
this.i = i;
this.s = s;
}
public String s() { return s; }
public int i() { return i; }
public int last() { return NONE.i; }
public Menu.MenuItem get(int i)
{
if (i == EXIT.i) return EXIT;
else if (i == OPTIONS.i) return OPTIONS;
else if (i == TUTORIALS.i) return TUTORIALS;
else if (i == PLAY.i) return PLAY;
else return NONE;
}
};
public MainMenu(RustAndDust game)
{
super(Items.NONE, game.font, game.bgPatch);
this.visible = false;
}
public Items getMenu()
{
return (Items) menuItem;
}
@Override
public boolean hit(float x, float y)
{
boolean ret = false;
menuItem = Items.NONE;
if (!visible) return ret;
if (label(Items.PLAY).hit(x, y)) {
menuItem = Items.PLAY;
ret = true;
} else if (label(Items.TUTORIALS).hit(x, y)) {
menuItem = Items.TUTORIALS;
ret = true;
} else if (label(Items.OPTIONS).hit(x, y)) {
menuItem = Items.OPTIONS;
ret = true;
} else if (label(Items.EXIT).hit(x, y)) {
Gdx.app.exit();
}
return ret;
}
}
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