summaryrefslogtreecommitdiffstats
path: root/core/src/ch/asynk/rustanddust/game/hud/OptionsPanel.java
blob: bba7382bda35af0ee6f0e73b6457974adc596574 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
package ch.asynk.rustanddust.game.hud;

import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.GlyphLayout;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;

import ch.asynk.rustanddust.RustAndDust;
import ch.asynk.rustanddust.ui.Label;
import ch.asynk.rustanddust.ui.Patch;
import ch.asynk.rustanddust.ui.Position;

public class OptionsPanel extends Patch
{
    private String [] checkStrings = {
    };

    public static int PADDING = 30;
    public static int OPT_PADDING = 10;
    public static int TITLE_PADDING = 5;
    public static int LABEL_PADDING = 10;
    public static int HSPACING = 30;
    public static String CHECK = "#";

    private float checkDy;
    private final BitmapFont font;
    private RustAndDust game;
    private Label title;
    private int fxVolumeIdx;
    private Label fxVolume;
    private Label fxVolumeValue;
    private Label objectives;
    private ObjectivesPanel objectivesPanel;
    private Label exit;
    private Label [] checkLabels;
    private boolean [] checkValues;

    public OptionsPanel(RustAndDust game)
    {
        super(game.bgPatch);
        this.game = game;
        this.font = game.font;
        this.title = new Label("- Options", game.font, LABEL_PADDING);
        this.fxVolume = new Label("Fx Volume", game.font, LABEL_PADDING);
        this.fxVolumeValue = new Label(game.font, LABEL_PADDING);
        this.objectives = new Label("Battle Objectives", game.font, LABEL_PADDING);
        this.objectivesPanel = new ObjectivesPanel(game);
        this.exit = new Label("Exit Battle", game.font, LABEL_PADDING);
        this.visible = false;
        this.checkValues = new boolean[checkStrings.length];
        this.checkLabels = new Label[checkStrings.length];
        for (int i = 0; i < checkLabels.length; i++) {
            Label l = new Label(checkStrings[i], game.font, LABEL_PADDING);
            this.checkLabels[i] = l;
        }
        GlyphLayout layout = new GlyphLayout();
        layout.setText(font, CHECK);
        checkDy = layout.height + 5;
    }

    public void updatePosition()
    {
        if (!visible) return;
        float dx = (position.getX(rect.width) - rect.x);
        float dy = (position.getY(rect.height) - rect.y);
        translate(dx, dy);
        objectivesPanel.updatePosition();
    }

    public void show()
    {
        show(Position.MIDDLE_CENTER);
    }

    public void show(Position position)
    {
        fxVolumeValue.write(game.config.fxStrings[0]);
        float h = (title.getHeight() + TITLE_PADDING + fxVolumeValue.getHeight());
        for (int i = 0; i < checkLabels.length; i++)
            h += checkLabels[i].getHeight();
        h += objectives.getHeight();
        h += exit.getHeight();
        h += (2 * PADDING);

        float w = (objectives.getWidth());
        for (int i = 0; i < checkLabels.length; i++) {
            float t = checkLabels[i].getWidth();
            if (t > w)
                w = t;
        }
        w += HSPACING + OPT_PADDING + (2 * PADDING);

        float x = position.getX(w);
        float y = position.getY(h);
        setPosition(x, y, w, h);

        y += PADDING;
        x += PADDING + HSPACING;

        objectives.setPosition(x, y);
        y += fxVolume.getHeight();

        fxVolume.setPosition(x, y);
        fxVolumeValue.setPosition((x + fxVolume.getWidth() + OPT_PADDING), y);
        y += fxVolume.getHeight();

        for (int i = 0; i < checkLabels.length; i++) {
            checkLabels[i].setPosition(x, y);
            y += checkLabels[i].getHeight();
        }

        exit.setPosition(x,y);
        y += exit.getHeight();

        y += TITLE_PADDING;
        x -= PADDING;
        title.setPosition(x, y);

        getValues();

        visible = true;
    }

    private void getValues()
    {
        fxVolumeIdx = (int) (game.config.fxVolume * 10);
        fxVolumeValue.write(game.config.fxStrings[fxVolumeIdx], fxVolumeValue.getX(), fxVolumeValue.getY());
    }

    private void cycleFxVolume()
    {
        fxVolumeIdx += 1;
        if (fxVolumeIdx > 10) fxVolumeIdx = 0;
        fxVolumeValue.write(game.config.fxStrings[fxVolumeIdx], fxVolumeValue.getX(), fxVolumeValue.getY());
        game.config.fxVolume = (fxVolumeIdx / 10.0f);
    }

    @Override
    public boolean hit(float x, float y)
    {
        if (objectivesPanel.hit(x, y)) {
            game.playType();
            objectivesPanel.visible = false;
            this.visible = true;
            return false;
        }

        if (!visible) return false;

        if (fxVolume.hit(x, y) || fxVolumeValue.hit(x, y)) {
            cycleFxVolume();
            game.playType((fxVolumeIdx / 10.0f));
        } else if (exit.hit(x, y)) {
            game.playType();
            game.ctrl.hud.askExitBattle();
            return false;
        } else if (objectives.hit(x, y)) {
            game.playType();
            this.visible = false;
            objectivesPanel.show(game.config.battle);
            return false;
        } else {
            for (int i = 0; i < checkLabels.length; i++) {
                if (checkLabels[i].hit(x, y)) {
                    game.playType();
                    checkValues[i] =! checkValues[i];
                }
            }
        }

        if (!super.hit(x,y)) {
            apply();
            return true;
        }

        return false;
    }

    public void apply()
    {
        game.db.storeConfig(game.config.unload());
    }

    public void close()
    {
        apply();
        objectivesPanel.visible = false;
        this.visible = false;
    }

    @Override
    public void dispose()
    {
        super.dispose();
        title.dispose();
        objectives.dispose();
        fxVolume.dispose();
        fxVolumeValue.dispose();
        exit.dispose();
        for (int i = 0; i < checkLabels.length; i++)
            checkLabels[i].dispose();
    }

    @Override
    public void draw(Batch batch)
    {
        objectivesPanel.draw(batch);
        if (!visible) return;
        super.draw(batch);
        title.draw(batch);
        objectives.draw(batch);
        fxVolume.draw(batch);
        fxVolumeValue.draw(batch);
        exit.draw(batch);
        for (int i = 0; i < checkLabels.length; i++) {
            Label l = checkLabels[i];
            l.draw(batch);
            if (checkValues[i])
                font.draw(batch, CHECK, (l.getX() - HSPACING) , l.getY() + checkDy);
        }
    }

    @Override
    public void drawDebug(ShapeRenderer shapes)
    {
        objectivesPanel.drawDebug(shapes);
        if (!visible) return;
        super.drawDebug(shapes);
        title.drawDebug(shapes);
        objectives.drawDebug(shapes);
        fxVolume.drawDebug(shapes);
        fxVolumeValue.drawDebug(shapes);
        exit.drawDebug(shapes);
    }
}