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package ch.asynk.rustanddust.game.battles;
import ch.asynk.rustanddust.RustAndDust;
import ch.asynk.rustanddust.engine.Board;
import ch.asynk.rustanddust.engine.Orientation;
import ch.asynk.rustanddust.game.Map;
import ch.asynk.rustanddust.game.Hex;
public class Map00 extends Map
{
public Map00(final RustAndDust game, String map, String hex)
{
super(game, map, hex);
setup();
}
@Override
protected Board.Config getConfig()
{
Board.Config cfg = new Board.Config();
cfg.cols = 10;
cfg.rows = 9;
cfg.s = 110;
cfg.x0 = 50;
cfg.y0 = 103;
cfg.w = cfg.s * 1.73205f;
cfg.dw = cfg.w / 2.0f;
cfg.dh = cfg.s / 2.0f;
cfg.h = cfg.s + cfg.dh;
cfg.slope = (cfg.dh / (float) cfg.dw);
return cfg;
}
private void setup()
{
getHex(6, 1).terrain = Hex.Terrain.HILLS;
getHex(5, 7).terrain = Hex.Terrain.HILLS;
getHex(6, 8).terrain = Hex.Terrain.HILLS;
getHex(7, 8).terrain = Hex.Terrain.HILLS;
getHex(9, 4).terrain = Hex.Terrain.HILLS;
getHex(10, 4).terrain = Hex.Terrain.HILLS;
getHex(2, 2).terrain = Hex.Terrain.WOODS;
getHex(3, 3).terrain = Hex.Terrain.WOODS;
getHex(6, 5).terrain = Hex.Terrain.WOODS;
getHex(7, 5).terrain = Hex.Terrain.WOODS;
getHex(8, 6).terrain = Hex.Terrain.WOODS;
getHex(9, 6).terrain = Hex.Terrain.WOODS;
getHex(8, 1).terrain = Hex.Terrain.WOODS;
getHex(8, 2).terrain = Hex.Terrain.WOODS;
getHex(5, 2).terrain = Hex.Terrain.TOWN;
getHex(11, 7).terrain = Hex.Terrain.TOWN;
getHex(10, 1).terrain = Hex.Terrain.OFFMAP;
getHex(11, 3).terrain = Hex.Terrain.OFFMAP;
getHex(12, 5).terrain = Hex.Terrain.OFFMAP;
getHex(13, 7).terrain = Hex.Terrain.OFFMAP;
int N = Orientation.NORTH.s;
int S = Orientation.SOUTH.s;
int NE = Orientation.NORTH_EAST.s;
int NW = Orientation.NORTH_WEST.s;
int SE = Orientation.SOUTH_EAST.s;
int SW = Orientation.SOUTH_WEST.s;
getHex(3, 5).roads = (S | N);
getHex(4, 5).roads = (S | N);
getHex(5, 5).roads = (S | NE);
getHex(5, 4).roads = (SW | N);
getHex(6, 4).roads = (S | SE | N);
getHex(7, 4).roads = (S | N);
getHex(8, 4).roads = (S | NW | NE);
getHex(8, 3).roads = (SW | N);
getHex(9, 3).roads = (S | N);
getHex(10, 3).roads = (S | N);
getHex(9, 5).roads = (SE | NW);
getHex(10, 6).roads = (SE | NW);
getHex(11, 7).roads = (SE | SW);
getHex(11, 8).roads = (NE | SW);
getHex(5, 3).roads = (NE | NW);
getHex(5, 2).roads = (SE | SW);
getHex(4, 1).roads = (NE | NW);
getHex(4, 0).roads = (SW | NE | NW);
}
}
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