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package ch.asynk.rustanddust.game;
import ch.asynk.rustanddust.engine.Orientation;
import ch.asynk.rustanddust.engine.TileSet;
public class Zone extends TileSet
{
public int allowedMoves;
public Orientation orientation;
public Zone(Map map, int n)
{
super(map, n);
this.allowedMoves = Orientation.KEEP.s;
this.orientation = Orientation.KEEP;
}
public void add(int col, int row)
{
add(((Map) board).getHex(col, row));
}
}
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