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package ch.asynk.rustanddust.game;
public interface State
{
enum StateType {
LOADING,
SELECT,
MOVE,
ROTATE,
ENGAGE,
BREAK,
PROMOTE,
ANIMATION,
REINFORCEMENT,
DEPLOYMENT,
WITHDRAW,
ABORT,
DONE,
TURN_OVER
};
public void enterFrom(StateType prevState);
public void leaveFor(StateType nextState);
public StateType abort();
public StateType execute();
public void touch(Hex hex);
}
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