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package ch.asynk.rustanddust.game;
public interface State
{
enum StateType {
SELECT,
MOVE,
ROTATE,
ENGAGE,
BREAK,
PROMOTE,
ANIMATION,
REINFORCEMENT,
DEPLOYMENT,
WITHDRAW,
ABORT,
DONE,
TURN_OVER,
OPTIONS
};
public void enter(StateType prevState);
public void leave(StateType nextState);
public StateType abort();
public StateType execute();
public void touchDown();
public void touchUp();
public boolean downInMap(float x, float y);
public boolean upInMap(float x, float y);
}
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