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package ch.asynk.rustanddust.game;
import com.badlogic.gdx.utils.Pool;
import com.badlogic.gdx.utils.Disposable;
import ch.asynk.rustanddust.engine.Move;
public class Order implements Disposable, Pool.Poolable, Comparable<Unit>
{
public enum OrderType
{
NONE,
MOVE,
ENGAGE,
PROMOTE;
}
private static final Pool<Order> orderPool = new Pool<Order>()
{
@Override
protected Order newObject() {
return new Order();
}
};
public static void clearPool()
{
orderPool.clear();
}
public static Order get()
{
Order c = orderPool.obtain();
return c;
}
public int actionId;
public OrderType type;
public Unit unit;
public Move move;
public Engagement engagement;
public UnitList activable = new UnitList(4);
private Order()
{
reset();
}
@Override
public void dispose()
{
orderPool.free(this);
}
@Override
public void reset()
{
this.type = OrderType.NONE;
this.unit = null;
this.activable.clear();
if (this.move != null) {
this.move.dispose();
this.move = null;
}
if (this.engagement != null) {
this.engagement.dispose();
this.engagement = null;
}
}
@Override
public int compareTo(Unit other)
{
if (unit == other)
return 0;
return 1;
}
public boolean isA(OrderType type)
{
return (type == this.type);
}
@Override
public String toString()
{
return String.format("%s : %s", type, unit.code);
}
public void setMove(Unit unit, Move move)
{
this.type = OrderType.MOVE;
this.move = move;
this.unit = unit;
}
public void setPromote(Unit unit)
{
this.type = OrderType.PROMOTE;
this.unit = unit;
}
public void setEngage(Unit unit, Unit target)
{
this.type = OrderType.ENGAGE;
this.engagement = Engagement.get(unit, target);
this.unit = unit;
}
public void setActivable(UnitList l)
{
for(Unit u : l)
activable.add(u);
}
}
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