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package ch.asynk.rustanddust.game;
import java.util.Stack;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.utils.Disposable;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import ch.asynk.rustanddust.engine.gfx.Animation;
import ch.asynk.rustanddust.ui.Position;
import ch.asynk.rustanddust.ui.Bg;
import ch.asynk.rustanddust.ui.Msg;
import ch.asynk.rustanddust.ui.OkCancel;
import ch.asynk.rustanddust.ui.Widget;
import ch.asynk.rustanddust.game.hud.PlayerInfo;
import ch.asynk.rustanddust.game.hud.ActionButtons;
import ch.asynk.rustanddust.game.hud.StatisticsPanel;
import ch.asynk.rustanddust.game.hud.EngagementPanel;
import ch.asynk.rustanddust.game.hud.OptionsPanel;
import ch.asynk.rustanddust.RustAndDust;
public class Hud implements Disposable, Animation
{
public static final float OFFSET = 10f;
public static final float NOTIFY_DURATION = 2f;
private static final float CLOSE_DELAY = 0.8f;
private final RustAndDust game;
private final Ctrl ctrl;
private Object hit;
public PlayerInfo playerInfo;
public ActionButtons actionButtons;
private float delay;
private boolean delayOn;
private Msg msg;
private Bg optionsBtn;
private OptionsPanel optionsPanel;
private StatisticsPanel stats;
private EngagementPanel engagement;
private OkCancel okCancel;
private Stack<Widget> dialogs = new Stack<Widget>();
public enum OkCancelAction
{
EXIT_BOARD,
ABORT_TURN,
END_TURN,
END_DEPLOYMENT,
QUIT_BATTLE,
}
private OkCancelAction okCancelAction;
public Hud(final RustAndDust game)
{
this.game = game;
this.ctrl = game.ctrl;
this.delayOn = false;
TextureAtlas hudAtlas = game.factory.hudAtlas;
playerInfo = new PlayerInfo(game);
actionButtons = new ActionButtons(game);
actionButtons.hide();
msg = new Msg(game.font, game.ninePatch, 20f);
okCancel = new OkCancel(game.font, game.ninePatch, game.factory.getHudRegion(game.factory.ACT_DONE), game.factory.getHudRegion(game.factory.ACT_ABORT));
optionsBtn = new Bg(game.factory.getHudRegion(game.factory.ACT_OPTIONS));
optionsPanel = new OptionsPanel(game);
stats = new StatisticsPanel(game);
engagement = new EngagementPanel(game);
}
@Override
public void dispose()
{
playerInfo.dispose();
actionButtons.dispose();
msg.dispose();
okCancel.dispose();
optionsBtn.dispose();
optionsPanel.dispose();
stats.dispose();
engagement.dispose();
}
public void resize(int left, int bottom, int width, int height)
{
Position.update(left, bottom, width, height);
playerInfo.updatePosition();
actionButtons.updatePosition();
msg.updatePosition();
okCancel.updatePosition();
optionsBtn.setPosition(ctrl.battle.getHudPosition().verticalMirror().horizontalMirror());
optionsPanel.updatePosition();
stats.updatePosition();
engagement.updatePosition();
}
public void update()
{
Position position = ctrl.battle.getHudPosition();
playerInfo.update(ctrl.battle.getPlayer(), position);
actionButtons.update(position.horizontalMirror());
optionsBtn.setPosition(position.verticalMirror().horizontalMirror());
}
@Override
public boolean animate(float delta)
{
if (delayOn) {
delay -= delta;
if (delay < 0f) {
delayOver();
}
}
msg.animate(delta);
playerInfo.animate(delta);
engagement.animate(delta);
return false;
}
public void draw(Batch batch, boolean debug)
{
draw(batch);
if (debug)
game.font.draw(batch, String.format("FPS: %d", Gdx.graphics.getFramesPerSecond()), 80, 25);
}
@Override
public void draw(Batch batch)
{
playerInfo.draw(batch);
actionButtons.draw(batch);
msg.draw(batch);
okCancel.draw(batch);
optionsBtn.draw(batch);
optionsPanel.draw(batch);
stats.draw(batch);
engagement.draw(batch);
}
@Override
public void drawDebug(ShapeRenderer debugShapes)
{
playerInfo.drawDebug(debugShapes);
actionButtons.drawDebug(debugShapes);
msg.drawDebug(debugShapes);
okCancel.drawDebug(debugShapes);
optionsBtn.drawDebug(debugShapes);
optionsPanel.drawDebug(debugShapes);
stats.drawDebug(debugShapes);
engagement.drawDebug(debugShapes);
}
public void pushNotify(String s)
{
notify(s, NOTIFY_DURATION, Position.MIDDLE_CENTER, true);
}
public void notify(String s)
{
notify(s, NOTIFY_DURATION, Position.MIDDLE_CENTER, false);
}
public void notify(String s, Position pos)
{
notify(s, NOTIFY_DURATION, pos, false);
}
public void notify(String s, float duration, Position position, boolean push)
{
if (push) msg.pushWrite(s, duration, position);
else msg.write(s, duration, position);
}
public boolean drag(float x, float y, int dx, int dy)
{
return playerInfo.drag(x, y, dx, dy);
}
public boolean touchDown(float x, float y, boolean isInAnimation)
{
hit = null;
if (optionsBtn.hit(x, y)) {
hit = optionsBtn;
return true;
}
if (dialogs.size() > 0) {
Widget dialog = dialogs.peek();
if (dialog.hit(x, y)) {
hit = dialog;
return true;
}
return false;
}
if (isInAnimation)
return false;
if (hit == null) {
if (actionButtons.touchDown(x, y))
hit = actionButtons;
else if (playerInfo.touchDown(x, y))
hit = playerInfo;
}
return (hit != null);
}
public boolean touchUp(float x, float y)
{
if (hit == null)
return false;
if (hit == optionsBtn) {
if (optionsBtn.hit(x, y))
toggleOptionsPanel();
return true;
}
if (dialogs.size() > 0) {
Widget dialog = dialogs.peek();
if (hit == dialog) {
if (dialog.hit(x, y))
closeDialog();
hit = null;
}
} else {
if (hit == actionButtons) {
actionButtons.touchUp(x, y);
}
else if (hit == playerInfo) {
playerInfo.touchUp(x, y);
}
hit = null;
}
return true;
}
private void closeDialog()
{
Widget dialog = dialogs.pop();
dialog.visible = false;
if (dialog == okCancel)
closeOkCancel();
else if (dialog == stats)
ctrl.endGame();
if (dialogs.size() > 0)
dialogs.peek().visible = true;
else
ctrl.blockMap = false;
}
private void closeOkCancel()
{
boolean ok = okCancel.ok;
switch(okCancelAction) {
case EXIT_BOARD:
ctrl.exitBoard(ok);
break;
case END_TURN:
if (ok)
ctrl.endPlayerTurn(false);
break;
case ABORT_TURN:
if (ok)
ctrl.endPlayerTurn(true);
break;
case END_DEPLOYMENT:
if (ok)
ctrl.endDeployment();
break;
case QUIT_BATTLE:
if (ok) {
closeDialog();
ctrl.endGame();
}
break;
}
}
public void notifyAnimationsEnd()
{
delay = CLOSE_DELAY;
delayOn = true;
}
private void delayOver()
{
delayOn = false;
Widget dialog = dialogs.peek();
if (dialog == engagement)
closeDialog();
}
public boolean dialogActive()
{
return (dialogs.size() > 0);
}
private void pushDialog(Widget dialog)
{
ctrl.blockMap = true;
if (dialogs.size() != 0)
dialogs.peek().visible = false;
dialogs.push(dialog);
}
private void toggleOptionsPanel()
{
if (dialogs.size() > 0) {
if (dialogs.peek() == optionsPanel)
closeDialog();
} else {
optionsPanel.show();
pushDialog(optionsPanel);
}
}
public void notifyDeploymentDone()
{
this.okCancelAction = OkCancelAction.END_TURN;
okCancel.show("Deployment Phase completed.");
okCancel.noCancel();
pushDialog(okCancel);
}
public void notifyNoMoreAP()
{
this.okCancelAction = OkCancelAction.END_TURN;
okCancel.show("No more Action Point left.");
okCancel.noCancel();
pushDialog(okCancel);
}
public void askExitBoard()
{
this.okCancelAction = OkCancelAction.EXIT_BOARD;
okCancel.show("Do you want this unit to escape the battle field ?");
pushDialog(okCancel);
}
public void askEndOfTurn()
{
this.okCancelAction = OkCancelAction.ABORT_TURN;
okCancel.show("You still have Action Points left.\nEnd your Turn anyway ?");
pushDialog(okCancel);
}
public void askEndDeployment()
{
this.okCancelAction = OkCancelAction.END_DEPLOYMENT;
okCancel.show("Deployment unit count reached.\nEnd Deployment phase ?");
pushDialog(okCancel);
}
public void askQuitBattle()
{
this.okCancelAction = OkCancelAction.QUIT_BATTLE;
okCancel.show("Quit this battle ?");
pushDialog(okCancel);
}
public void engagementSummary(Engagement e)
{
engagement.show(e, Position.BOTTOM_CENTER, game.config.fxVolume);
pushDialog(engagement);
}
public void victory(Player winner, Player loser)
{
stats.show(winner, loser, Position.MIDDLE_CENTER);
pushDialog(stats);
}
}
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