1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
|
package ch.asynk.rustanddust.game;
import java.io.StringWriter;
import com.badlogic.gdx.utils.Disposable;
import com.badlogic.gdx.utils.Json;
import com.badlogic.gdx.utils.JsonValue;
import com.badlogic.gdx.utils.JsonReader;
import com.badlogic.gdx.utils.JsonWriter.OutputType;
import ch.asynk.rustanddust.RustAndDust;
import ch.asynk.rustanddust.engine.util.IterableQueue;
import ch.asynk.rustanddust.engine.util.IterableStack;
import ch.asynk.rustanddust.ui.Position;
import ch.asynk.rustanddust.util.Marshal;
import ch.asynk.rustanddust.game.ctrl.Solo;
import ch.asynk.rustanddust.game.State.StateType;
import ch.asynk.rustanddust.game.states.StateCommon;
import ch.asynk.rustanddust.game.states.StateSelect;
import ch.asynk.rustanddust.game.states.StateMove;
import ch.asynk.rustanddust.game.states.StatePromote;
import ch.asynk.rustanddust.game.states.StateEngage;
import ch.asynk.rustanddust.game.states.StateAnimation;
import ch.asynk.rustanddust.game.states.StateDeployment;
import ch.asynk.rustanddust.game.states.StateReinforcement;
import ch.asynk.rustanddust.game.states.StateReplay;
public abstract class Ctrl implements Disposable
{
enum Mode
{
LOADING,
REPLAY,
PLAY,
}
private static final boolean debugCtrl = false;
public enum MsgType
{
OK,
CANCEL,
PROMOTE,
ANIMATIONS_DONE,
UNIT_DOCK_SELECT,
UNIT_DOCK_TOGGLE,
UNIT_DEPLOYED,
UNIT_UNDEPLOYED,
}
public enum EventType
{
ORDER,
ORDER_DONE,
STATE_CHANGE,
ANIMATION,
REPLAY_DONE,
TURN_DONE,
ACTION_ABORTED,
EXIT_BATTLE,
}
class Event
{
public EventType type;
public Object data;
@Override
public String toString() { return String.format("Event : %s - %s", type, (data == null) ? "" : data); }
}
public final RustAndDust game;
public final Battle battle;
private final StringWriter writer = new StringWriter(2048);
private final IterableQueue<Event> events = new IterableQueue<Event>(4);
private final IterableStack<Event> freeEvents = new IterableStack<Event>(4);
public Map map;
public Hud hud;
private float blockEvents;
public boolean blockMap;
public boolean blockHud;
private Hex touchedHex;
protected int gameId;
protected boolean synched;
private int depth;
private Order lastOrder;
private final State selectState;
private final State moveState;
private final State promoteState;
private final State engageState;
private final State animationState;
private final State deploymentState;
private final State reinforcementState;
private final State replayState;
private Mode mode;
private State state;
private StateType stateType;
private StateType stateAfterAnimation;
public abstract void init();
public static Ctrl getCtrl(final RustAndDust game)
{
Ctrl ctrl = null;
switch(game.config.gameMode)
{
case SOLO:
ctrl = new Solo(game);
break;
}
return ctrl;
}
public Ctrl(final RustAndDust game)
{
game.ctrl = this;
this.game = game;
this.battle = game.config.battle;
this.hud = new Hud(game);
this.blockEvents = 0.5f;
this.blockMap = true;
this.blockHud = false;
this.touchedHex = null;
this.gameId = -1;
this.synched = false;
this.depth = 0;
this.lastOrder = null;
this.selectState = new StateSelect();
this.moveState = new StateMove();
this.promoteState = new StatePromote();
this.engageState = new StateEngage();
this.animationState = new StateAnimation();
this.deploymentState = new StateDeployment();
this.reinforcementState = new StateReinforcement();
this.replayState = new StateReplay();
this.mode = Mode.LOADING;
this.map = battle.init(this);
init();
StateCommon.set(game);
hud.update();
this.stateType = StateType.WAIT_EVENT;
this.stateAfterAnimation = battle.getState();
setState(StateType.ANIMATION);
switch(game.config.loadMode)
{
case NEW:
this.hud.notify(battle.toString(), 2, Position.MIDDLE_CENTER, false);
break;
case RESUME:
if (!synched) {
map.prepareReplayLastAction();
this.stateAfterAnimation = StateType.REPLAY;
}
break;
case REPLAY_CURRENT:
map.prepareReplayCurrentTurn();
this.stateAfterAnimation = StateType.REPLAY;
break;
case REPLAY_ALL:
// TODO REPLAY ALL
this.stateAfterAnimation = StateType.REPLAY;
break;
}
}
@Override
public void dispose()
{
hud.dispose();
map.dispose();
battle.desinit();
events.clear();
freeEvents.clear();
}
// JSON
protected void load(Marshal.Mode mode, String payload)
{
if (payload == null) return;
JsonValue root = new JsonReader().parse(payload);
battle.load(mode, root);
}
protected String unload(Marshal.Mode mode)
{
Json json = new Json(OutputType.json);
writer.getBuffer().setLength(0);
json.setWriter(writer);
battle.unload(mode, json);
writer.flush();
return writer.toString();
}
// DB
private void storeState()
{
game.db.storeGameState(gameId, battle.getTurnCount(), battle.getPlayer().id, unload(Marshal.Mode.PLAYERS), unload(Marshal.Mode.MAP));
}
private void storeOrders()
{
game.db.storeGameOrders(gameId, battle.getTurnCount(), battle.getPlayer().id, unload(Marshal.Mode.ORDERS));
}
private void clearOrders()
{
game.db.clearGameOrders(gameId);
}
private void storeTurn()
{
game.db.storeCurrentTurn(gameId);
}
// INPUTS
public boolean drag(float x, float y, int dx, int dy)
{
if (!blockHud && hud.drag(x, y, dx, dy))
return true;
return false;
}
public void touchDown(float hudX, float hudY, float mapX, float mapY)
{
if (!blockHud && hud.hit(hudX, hudY, inAnimation()))
return;
touchedHex = (blockMap ? null : map.getHexAt(mapX, mapY));
}
public void touchUp(float hudX, float hudY, float mapX, float mapY)
{
if (!blockMap && (touchedHex != null) && (touchedHex == map.getHexAt(mapX, mapY)))
state.touch(touchedHex);
}
// MESSAGES
public void sendMsg(MsgType msgType)
{
sendMsg(msgType, null);
}
public void sendMsg(MsgType msgType, Object data)
{
RustAndDust.debug(String.format("Msg : %s %s", msgType, data));
switch(msgType)
{
case ANIMATIONS_DONE: animationsDone(); break;
case UNIT_DOCK_TOGGLE: unitDockToggle(); break;
case UNIT_DEPLOYED: deploymentState.processMsg(msgType, data); break;
default:
if (!this.state.processMsg(msgType, data))
RustAndDust.error(String.format("%s does not handle msg : %s %s", this.state, msgType, data));
break;
}
}
// EVENTS
public void postTurnDone() { postEvent(EventType.TURN_DONE); }
public void postActionAborted() { postEvent(EventType.ACTION_ABORTED); }
public void postReplayDone(StateType stateType) { postEvent(EventType.REPLAY_DONE, stateType); }
public void post(StateType stateType)
{
postEvent(EventType.STATE_CHANGE, stateType);
}
public void postOrder(Order order)
{
postOrder(order, null);
}
public void postInitOrder(Order order)
{
// postEvent(EventType.ORDER, order);
// postEvent(EventType.ORDER_DONE, stateType);
executeOrder(order);
orderDone(null);
}
public void postOrder(Order order, StateType stateType)
{
postEvent(EventType.ORDER, order);
switch(order.type)
{
case END:
case REVERT:
break;
default:
postEvent(EventType.ANIMATION, StateType.WAIT_EVENT);
}
postEvent(EventType.ORDER_DONE, stateType);
}
public void postEvent(EventType type)
{
postEvent(type, null);
}
public void postEvent(EventType type, Object data)
{
Event evt = freeEvents.pop();
if (evt == null)
evt = new Event();
evt.type = type;
evt.data = data;
events.enqueue(evt);
}
public void processEvent(float delta)
{
if (blockEvents > 0f) {
blockEvents -= delta;
if (blockEvents > 0f)
return;
}
if ((events.size() <= 0) || inAnimation())
return;
Event evt = events.dequeue();
RustAndDust.debug(evt.toString());
switch(evt.type)
{
case ORDER: executeOrder((Order) evt.data); break;
case ORDER_DONE: orderDone((StateType) evt.data); break;
case STATE_CHANGE: setState((StateType) evt.data); break;
case REPLAY_DONE: replayDone((StateType) evt.data); break;
case TURN_DONE: turnDone(); break;
case ACTION_ABORTED: abortAction(); break;
case EXIT_BATTLE: exitBattle(); break;
case ANIMATION:
stateAfterAnimation = (StateType) evt.data;
setState(StateType.ANIMATION);
break;
default:
RustAndDust.error(String.format("Unhandled Event Type : %s %s", evt.type, evt.data));
}
freeEvents.push(evt);
}
private boolean inAnimation()
{
return (this.stateType == StateType.ANIMATION);
}
private void animationsDone()
{
if (debugCtrl) RustAndDust.debug(" ANIMATIONS DONE");
if (hud.dialogActive())
hud.notifyAnimationsDone();
if (mode == Mode.LOADING) {
this.mode = ((stateAfterAnimation == StateType.REPLAY) ? Mode.REPLAY : Mode.PLAY);
if (game.config.loadMode == Config.LoadMode.NEW) {
storeState();
storeTurn();
}
if (mode == Mode.PLAY)
map.clear(true);
}
this.blockMap = false;
StateType tmp = stateAfterAnimation;
stateAfterAnimation = StateType.WAIT_EVENT;
setState(tmp);
}
private void replayDone(StateType nextState)
{
if (debugCtrl) RustAndDust.debug(" REPLAY DONE");
hud.notify("Replay Done", Position.MIDDLE_CENTER);
this.mode = Mode.PLAY;
if (nextState != null) {
setState(nextState);
} else {
if (!synched) {
storeState();
synched = true;
}
if (battle.getPlayer().apExhausted())
postTurnDone();
else if (!battle.getPlayer().canDoSomething())
postTurnDone();
else
setState(battle.getState());
}
}
private void executeOrder(Order order)
{
if (debugCtrl) RustAndDust.debug(" EXECUTE ORDER");
lastOrder = order;
map.execute(order);
if ((order.type == Order.OrderType.ENGAGE) && !order.replay) {
game.ctrl.hud.engagementSummary(order.engagement);
}
if (this.mode == Mode.PLAY)
storeOrders();
hud.update();
}
private void orderDone(StateType nextState)
{
if (debugCtrl) RustAndDust.debug(" ORDER DONE -> " + nextState);
Order order = this.lastOrder;
this.lastOrder = null;
if (nextState == null)
nextState = battle.getState();
completeOrder(order);
if (mode == Mode.LOADING)
return;
if (mode == Mode.REPLAY) {
if (order.cost > 0)
battle.getPlayer().burnDownOneAp();
hud.update();
blockEvents = 0.2f;
post(nextState);
return;
}
if (order.cost == 0) {
post(nextState);
return;
}
battle.getPlayer().burnDownOneAp();
hud.notify("1 Action Point burnt");
hud.update();
if (battle.getPlayer().apExhausted()) {
hud.notify("No more Action Points");
postTurnDone();
} else if (!battle.getPlayer().canDoSomething()) {
hud.notify("No available Actions");
postTurnDone();
} else {
post(nextState);
}
storeState();
}
private void completeOrder(Order order)
{
switch(order.type)
{
case MOVE: completeMoveOrder(order, (Unit) order.move.pawn); break;
case ENGAGE: completeEngagementOrder(order, order.engagement.defender); break;
case PROMOTE: battle.getPlayer().promote(order.leader); break;
case REVERT: break;
case END: break;
default: break;
}
}
private void completeEngagementOrder(Order order, Unit unit)
{
if (order.engagement.success) {
battle.getPlayer().engagementWon += 1;
battle.getOpponent().casualty(unit);
} else {
battle.getPlayer().engagementLost += 1;
}
}
private void completeMoveOrder(Order order, Unit unit)
{
switch(order.move.type)
{
case EXIT: battle.getPlayer().unitWithdraw(unit); break;
case SET: battle.getPlayer().unitEntry(unit); break;
case ENTER: battle.getPlayer().unitEntry(unit); break;
case REGULAR: break;
default: break;
}
}
private void turnDone()
{
if (debugCtrl) RustAndDust.debug(" TURN DONE");
setState(StateType.WAIT_EVENT);
if (battle.turnDone())
hud.victory(battle.getPlayer(), battle.getOpponent());
else {
hud.update();
if (battle.getPlayer().hasReinforcement())
hud.notify("You have reinforcement", 2, Position.MIDDLE_CENTER, true);
if (!battle.getPlayer().canDoSomething()) {
hud.notify("No available Actions");
postTurnDone();
} else {
post(battle.getState());
}
}
storeState();
storeTurn();
map.clear(true);
clearOrders();
}
private void abortAction()
{
if (debugCtrl) RustAndDust.debug(" ABORT ACTION");
post(battle.getState());
}
private void exitBattle()
{
if (debugCtrl) RustAndDust.debug(" EXIT BATTLE");
game.switchToMenu();
}
private void unitDockToggle()
{
if (this.stateType == StateType.SELECT)
post(StateType.REINFORCEMENT);
else if (this.stateType == StateType.REINFORCEMENT) {
sendMsg(MsgType.OK);
post(StateType.SELECT);
}
}
//
private void setState(StateType nextState)
{
if (stateType == nextState)
RustAndDust.error("***!!!*** STATE LOOP ********************************************************************** " + stateType);
if (nextState == StateType.WAIT_EVENT) {
stateType = nextState;
if (debugCtrl) RustAndDust.debug(" WAIT_EVENT");
return;
}
depth += 1;
if (depth > 1)
RustAndDust.error(String.format("***!!!*** STATE DEPTH : %d", depth));
if (nextState == StateType.DEPLOYMENT) {
if (battle.isDeploymentDone())
hud.askEndDeployment();
}
hud.playerInfo.blockEndOfTurn(nextState != StateType.SELECT);
this.state = getNextState(nextState);
StateType tmp = stateType;
stateType = nextState;
this.state.enterFrom(tmp);
depth -= 1;
}
private State getNextState(StateType nextState)
{
RustAndDust.debug(" State Change", String.format("%s -> %s", stateType, nextState));
switch(nextState)
{
case SELECT: return selectState;
case MOVE: return moveState;
case PROMOTE: return promoteState;
case ENGAGE: return engageState;
case ANIMATION: return animationState;
case DEPLOYMENT: return deploymentState;
case REINFORCEMENT: return reinforcementState;
case REPLAY: return replayState;
default:
RustAndDust.error(String.format("Unhandled State : %s", nextState));
}
return this.state;
}
}
|