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package ch.asynk.rustanddust.game;
public class Config
{
public enum Graphics {
CHITS("chits", 0),
TANKS("tanks", 1);
public String s;
public int i;
Graphics(String s, int i)
{
this.s = s;
this.i = i;
}
public Graphics next()
{
if (this == TANKS)
return CHITS;
return TANKS;
}
public Graphics get(int i)
{
if (i == CHITS.i)
return CHITS;
else if (i == TANKS.i)
return TANKS;
return null;
}
};
public enum GameMode
{
SOLO("Solo", 0),
PVE("Player vs AI", 1),
PVP("Player vs Player", 2);
public String s;
public int i;
GameMode(String s, int i)
{
this.s = s;
this.i = i;
}
public GameMode next()
{
if (this == SOLO)
return PVE;
if (this == PVE)
return PVP;
return SOLO;
}
};
public GameMode gameMode;
public boolean showMoves;
public boolean showTargets;
public boolean showMoveAssists;
public boolean showEnemyPossibilities;
public boolean autoPath;
public boolean debug;
public Battle battle;
public float fxVolume;
public Graphics graphics;
public static String [] fxStrings = { "OFF", "10%", "20%", "30%", "40%", "50%", "60%", "70%", "80%", "90%", "ON" };
public Config()
{
this.gameMode = GameMode.SOLO;
this.debug = false;
this.autoPath = true;
this.showMoves = true;
this.showTargets = true;
this.showMoveAssists = true;
this.showEnemyPossibilities = false;
this.graphics = Graphics.CHITS;
this.battle = null;
this.fxVolume = 1f;
}
public boolean gameModeImplemented()
{
return (gameMode == GameMode.SOLO);
}
}
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