1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
|
package ch.asynk.rustanddust.game;
import java.io.StringWriter;
import com.badlogic.gdx.utils.Json;
import com.badlogic.gdx.utils.JsonValue;
import com.badlogic.gdx.utils.JsonReader;
import com.badlogic.gdx.utils.JsonWriter.OutputType;
public class Config
{
public enum Graphics {
CHITS("chits", 0),
TANKS("tanks", 1);
public String s;
public int i;
Graphics(String s, int i)
{
this.s = s;
this.i = i;
}
public Graphics next()
{
if (this == TANKS)
return CHITS;
return TANKS;
}
public Graphics get(int i)
{
if (i == CHITS.i)
return CHITS;
else if (i == TANKS.i)
return TANKS;
return null;
}
};
public enum LoadMode
{
LOAD("Load", 0),
REPLAY_LAST("Replay Last Turn", 1),
REPLAY_ALL("Full Replay", 2);
public String s;
public int i;
LoadMode(String s, int i)
{
this.s = s;
this.i = i;
}
}
public enum GameMode
{
SOLO("Solo", 0),
PVE("Player vs AI", 1),
PVP("Player vs Player", 2);
public String s;
public int i;
GameMode(String s, int i)
{
this.s = s;
this.i = i;
}
public GameMode next()
{
if (this == SOLO)
return PVE;
if (this == PVE)
return PVP;
return SOLO;
}
public static GameMode from(int i)
{
GameMode r = SOLO;
switch(i) {
case 1: r = PVE; break;
case 2: r = PVP; break;
}
return r;
}
};
public GameMode gameMode;
public LoadMode loadMode;
public boolean showMoves;
public boolean showTargets;
public boolean showMoveAssists;
public boolean showEnemyPossibilities;
public boolean autoPath;
public boolean revertAllMoves;
public boolean debug;
public Battle battle;
public int gameId;
public float fxVolume;
public Graphics graphics;
public static String [] fxStrings = { "OFF", "10%", "20%", "30%", "40%", "50%", "60%", "70%", "80%", "90%", "ON" };
private static StringWriter writer = new StringWriter(256);
public Config()
{
this.gameMode = GameMode.SOLO;
this.loadMode = LoadMode.LOAD;
this.debug = false;
this.autoPath = false;
this.revertAllMoves = false;
this.showMoves = true;
this.showTargets = true;
this.showMoveAssists = true;
this.showEnemyPossibilities = false;
this.graphics = Graphics.CHITS;
this.battle = null;
this.fxVolume = 1f;
}
public boolean gameModeImplemented()
{
return (gameMode == GameMode.SOLO);
}
public String unload()
{
Json json = new Json(OutputType.json);
writer.getBuffer().setLength(0);
json.setWriter(writer);
json.writeObjectStart();
json.writeValue("mode", gameMode);
json.writeValue("debug", debug);
json.writeValue("autoPath", autoPath);
json.writeValue("revertAllMoves", revertAllMoves);
json.writeValue("showMoves", showMoves);
json.writeValue("showTargets", showTargets);
json.writeValue("showMoveAssists", showMoveAssists);
json.writeValue("showEnemyPossibilities", showEnemyPossibilities);
json.writeValue("graphics", graphics);
json.writeValue("fxVolume", fxVolume);
json.writeObjectEnd();
writer.flush();
return writer.toString();
}
public void load(String payload)
{
if (payload == null) return;
JsonValue root = new JsonReader().parse(payload);
this.gameMode = GameMode.valueOf(root.getString("mode"));
this.debug = root.getBoolean("debug");
this.autoPath = root.getBoolean("autoPath");
this.revertAllMoves = root.getBoolean("revertAllMoves");
this.showMoves = root.getBoolean("showMoves");
this.showTargets = root.getBoolean("showTargets");
this.showMoveAssists = root.getBoolean("showMoveAssists");
this.showEnemyPossibilities = root.getBoolean("showEnemyPossibilities");
this.graphics = Graphics.valueOf(root.getString("graphics"));
this.fxVolume = root.getFloat("fxVolume");;
}
}
|