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package ch.asynk.rustanddust.game;
import java.util.List;
import com.badlogic.gdx.utils.Pool;
import com.badlogic.gdx.utils.Json;
import com.badlogic.gdx.utils.JsonValue;
import ch.asynk.rustanddust.engine.Order;
import ch.asynk.rustanddust.engine.Move;
import ch.asynk.rustanddust.engine.Pawn;
import ch.asynk.rustanddust.engine.Tile;
public class Command extends Order
{
public enum CommandType implements Order.OrderType
{
NONE,
MOVE,
ENGAGE,
PROMOTE,
END_OF_TURN;
}
private static final Pool<Command> commandPool = new Pool<Command>()
{
@Override
protected Command newObject() {
return new Command();
}
};
public static void clearPool()
{
commandPool.clear();
}
public static Command get(Player player)
{
Command c = commandPool.obtain();
c.player = player;
c.ap = player.getAp();
c.turn = player.getCurrentTurn();
return c;
}
public CommandType type;
public Player player;
public int ap;
public int turn;
public Unit unit;
public Unit.UnitId unitId;
public Unit.UnitType unitType;
public Tile unitTile;
public Move move;
public Engagement engagement;
private Command()
{
reset();
}
@Override
public void dispose()
{
commandPool.free(this);
}
@Override
public void reset()
{
this.type = CommandType.NONE;
this.player = null;
this.unit = null;
if (this.move != null) {
this.move.dispose();
this.move = null;
}
if (this.engagement != null) {
this.engagement.dispose();
this.engagement = null;
}
}
@Override
public int compareTo(Pawn pawn)
{
if (pawn == unit)
return 0;
return 1;
}
@Override
public boolean isA(OrderType type)
{
return (type == this.type);
}
@Override
public String toString()
{
return String.format("%s : %s", type, unit.id);
}
public void setMove(Unit unit, Move move)
{
this.type = CommandType.MOVE;
this.move = move;
setUnit(unit);
}
public void setPromote(Unit unit)
{
this.type = CommandType.PROMOTE;
setUnit(unit);
}
public void setEngage(Unit unit, Unit target)
{
this.type = CommandType.ENGAGE;
this.engagement = Engagement.get(unit, target);
setUnit(unit);
}
private void setUnit(Unit unit)
{
this.unit = unit;
this.unitId = unit.id;
this.unitType = unit.type;
this.unitTile = unit.getTile();
}
@Override
public void write(Json json)
{
json.writeValue("type", type);
json.writeObjectStart("player");
json.writeValue("army", player.getName());
json.writeValue("turn", turn);
json.writeValue("aps", ap);
json.writeObjectEnd();
json.writeObjectStart("unit");
json.writeValue("id", unitId);
json.writeValue("type", unitType);
json.writeValue("ace", unit.ace);
writeTile(json, "tile", unitTile);
json.writeObjectEnd();
if (move != null) writeMove(json, "move", move);
if (engagement != null) writeEngagement(json, "engagement", engagement);
}
private void writeMove(Json json, String key, Move m)
{
json.writeObjectStart(key);
json.writeValue("type", move.type);
writeTile(json, "from", move.from);
writeTile(json, "to", move.to);
json.writeValue("orientation", move.orientation.r());
writeTiles(json, "path", move.tiles);
json.writeObjectEnd();
}
private void writeEngagement(Json json, String key, Engagement e)
{
json.writeObjectStart(key);
writeUnit(json, "attacker", e.attacker);
writeUnit(json, "defender", e.defender);
writeUnits(json, "assists", e.assists);
json.writeObjectStart("dice");
json.writeValue("d1", e.d1);
json.writeValue("d2", e.d2);
json.writeValue("d3", e.d3);
json.writeValue("d4", e.d4);
json.writeObjectEnd();
json.writeObjectStart("results");
json.writeValue("success", e.success);
json.writeValue("attackSum", e.attackSum);
json.writeValue("defenseSum", e.defenseSum);
json.writeObjectEnd();
json.writeObjectEnd();
}
private void writeUnit(Json json, String key, Unit u)
{
if (key != null) json.writeObjectStart(key);
else json.writeObjectStart();
json.writeValue("id", u.id);
json.writeValue("ace", u.ace);
json.writeValue("army", u.getArmy());
writeTile(json, "tile", u.getTile());
json.writeObjectEnd();
}
private void writeUnits(Json json, String key, List<Unit> units)
{
json.writeArrayStart(key);
for (Unit u : units)
writeUnit(json, null, u);
json.writeArrayEnd();
}
private void writeTile(Json json, String key, Tile t)
{
if (t == null) return;
if (key != null) json.writeObjectStart(key);
else json.writeObjectStart();
json.writeValue("col", t.getCol());
json.writeValue("row", t.getRow());
json.writeObjectEnd();
}
private void writeTiles(Json json, String key, List<Tile> tiles)
{
json.writeArrayStart(key);
for (Tile t : tiles)
writeTile(json, null, t);
json.writeArrayEnd();
}
@Override
public void read(Json json, JsonValue jsonMap)
{
// FIXME Command.read(Json, JsonValue);
}
}
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