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package ch.asynk.rustanddust.game;
import ch.asynk.rustanddust.ui.Position;
import ch.asynk.rustanddust.game.battles.Factory.MapType;
public interface Battle
{
public String getName();
public String getDescription();
public MapType getMapType();
public Player getPlayer();
public Player getOpponent();
public Position getHudPosition();
public Map setup();
public void start();
public Player getVictor();
public boolean turnDone();
public boolean isDeploymentDone();
public boolean hasReinforcement();
public State.StateType getState();
public Zone getEntryZone(Unit unit);
public Zone getExitZone(Unit unit);
}
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