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package ch.asynk.rustanddust.game;
import ch.asynk.rustanddust.ui.Position;
import ch.asynk.rustanddust.util.Marshal;
import ch.asynk.rustanddust.game.Factory.MapType;
public interface Battle extends Marshal
{
public int getId();
public String getName();
public String getDescription();
public Map getMap();
public MapType getMapType();
public Position getHudPosition();
public int getTurnCount();
public Player getPlayer();
public Player getOpponent();
public void init();
public void desinit();
public void initialDeployment();
public boolean actionDone();
public boolean turnDone();
public boolean isDeploymentDone();
public boolean hasReinforcement();
public State.StateType getState();
public String unload(Marshal.Mode mode);
public void load(Marshal.Mode mode, int turn, String payload);
}
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