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package ch.asynk.rustanddust.game;

import ch.asynk.rustanddust.ui.Position;
import ch.asynk.rustanddust.game.Factory.MapType;

public interface Battle
{
    public int getId();

    public String getName();

    public String getDescription();

    public Map getMap();

    public MapType getMapType();

    public Position getHudPosition();

    public int getTurnCount();

    public Player getPlayer();

    public Player getOpponent();

    public void init();

    public void desinit();

    public void initialDeployment();

    public boolean actionDone();

    public boolean turnDone();

    public boolean isDeploymentDone();

    public boolean hasReinforcement();

    public State.StateType getState();

    public void load(int turn, String payload);

    public String unload(boolean full);
}