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package ch.asynk.rustanddust.game;
import ch.asynk.rustanddust.engine.Faction;
import ch.asynk.rustanddust.game.Hex;
import ch.asynk.rustanddust.game.Factory;
public enum Army implements Faction
{
NONE("None", null, -1),
GE("German", Factory.FLAG_GE, Hex.OBJECTIVE_GE),
US("US", Factory.FLAG_US, Hex.OBJECTIVE_US),
USSR("Soviet", null, -1),
EN("English", null, -1);
public final String s;
public final String flag;
public final int overlay;
Army(String s, String f, int o) {
this.s = s;
this.flag = f;
this.overlay = o;
}
@Override
public int overlay()
{
return overlay;
}
@Override
public String toString()
{
return s;
}
@Override
public boolean isEnemy(Faction other)
{
return (this != other);
}
}
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