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package ch.asynk.rustanddust.game;
import ch.asynk.rustanddust.engine.Faction;
import ch.asynk.rustanddust.game.battles.Factory;
public enum Army implements Faction
{
NONE("None", null),
GE("German", Factory.FLAG_GE),
US("US", Factory.FLAG_US),
USSR("Soviet", null),
EN("English", null);
private String s;
private String f;
Army(String s, String f) {
this.s = s;
this.f = f;
}
public String flag()
{
return f;
}
@Override
public String toString()
{
return s;
}
@Override
public boolean isEnemy(Faction other)
{
return (this != other);
}
}
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