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package ch.asynk.rustanddust.engine.gfx.animations;
import com.badlogic.gdx.utils.Disposable;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
public class Sprites implements Disposable
{
public Texture texture;
public TextureRegion[] frames;
public final int width;
public final int height;
public final int cols;
public final int rows;
public Sprites(Texture texture, int cols, int rows)
{
this.cols = cols;
this.rows = rows;
this.width = (texture.getWidth() / cols);
this.height = (texture.getHeight() / rows);
this.texture = texture;
TextureRegion[][] tmp = TextureRegion.split(texture, width, height);
frames = new TextureRegion[cols * rows];
int idx = 0;
for (int i = 0; i < rows; i++) {
for (int j = 0; j < cols; j++) {
frames[idx++] = tmp[i][j];
}
}
}
@Override
public void dispose()
{
texture.dispose();
}
}
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