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package ch.asynk.rustanddust.engine.gfx.animations;
import java.util.Random;
import com.badlogic.gdx.utils.Disposable;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import ch.asynk.rustanddust.engine.gfx.Animation;
public class SpriteAnimation implements Disposable, Animation
{
private static Random random = new Random();
private Sprites sprites;
private float duration;
private float frameDuration;
private float elapsed;
private float x0;
private float y0;
private float x1;
private float y1;
private int randFreq;
public SpriteAnimation(Texture texture, int cols, int rows, int randFreq)
{
this.sprites = new Sprites(texture, cols, rows);
this.randFreq = randFreq;
}
@Override
public void dispose()
{
sprites.dispose();
}
public void init(float duration, float x, float y)
{
this.duration = duration;
this.frameDuration = (duration / (float) sprites.frames.length);
this.x0 = x - (sprites.width / 2f);
this.y0 = y - (sprites.height / 2f);
this.elapsed = 0f;
randPos();
}
private void randPos()
{
this.x1 = this.x0 + (random.nextInt(sprites.width) - (sprites.width / 2));
this.y1 = this.y0 + (random.nextInt(sprites.height) - (sprites.height / 2));
}
@Override
public boolean animate(float delta)
{
elapsed += delta;
return (elapsed >= duration);
}
@Override
public void draw(Batch batch)
{
int n = (((int)(elapsed / frameDuration)) % sprites.frames.length);
if ((n > 0) && (n % randFreq) == 0)
randPos();
batch.draw(sprites.frames[n], x1, y1);
}
@Override
public void drawDebug(ShapeRenderer debugShapes)
{
}
}
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