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package ch.asynk.rustanddust.engine.gfx.animations;
import com.badlogic.gdx.utils.Pool;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import ch.asynk.rustanddust.engine.gfx.Moveable;
import ch.asynk.rustanddust.engine.gfx.Animation;
public class RunnableAnimation implements Animation, Pool.Poolable
{
private Runnable runnable;
private Moveable moveable;
private boolean ran;
private static final Pool<RunnableAnimation> runnableAnimationPool = new Pool<RunnableAnimation>() {
@Override
protected RunnableAnimation newObject() {
return new RunnableAnimation();
}
};
public static RunnableAnimation get(Moveable moveable, Runnable runnable)
{
RunnableAnimation a = runnableAnimationPool.obtain();
a.runnable = runnable;
a.moveable = moveable;
return a;
}
@Override
public void reset()
{
ran = false;
}
@Override
public void dispose()
{
runnableAnimationPool.free(this);
}
@Override
public boolean animate(float delta)
{
if (ran) return true;
runnable.run();
runnable = null;
ran = true;
dispose();
return true;
}
@Override
public void draw(Batch batch)
{
moveable.draw(batch);
}
@Override
public void drawDebug(ShapeRenderer debugShapes)
{
moveable.drawDebug(debugShapes);
}
}
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