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package ch.asynk.rustanddust.engine.gfx.animations;
import java.lang.Math;
import com.badlogic.gdx.utils.Pool;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import ch.asynk.rustanddust.engine.gfx.Moveable;
public class BounceAnimation extends TimedAnimation
{
public static float bounceFactor = 0.3f;
private Moveable moveable;
private static final Pool<BounceAnimation> bounceAnimationPool = new Pool<BounceAnimation>() {
@Override
protected BounceAnimation newObject() {
return new BounceAnimation();
}
};
public static BounceAnimation get(Moveable moveable, float duration)
{
BounceAnimation a = bounceAnimationPool.obtain();
a.moveable = moveable;
a.duration = duration;
return a;
}
@Override
public void dispose()
{
bounceAnimationPool.free(this);
}
@Override
protected void begin()
{
}
@Override
protected void end()
{
moveable.setScale(1f);
}
@Override
protected void update(float percent)
{
moveable.setScale(1 + bounceFactor * (float) Math.sin(percent * Math.PI));
}
@Override
public void draw(Batch batch)
{
moveable.draw(batch);
}
@Override
public void drawDebug(ShapeRenderer debugShapes)
{
}
}
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