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package ch.asynk.rustanddust.engine.gfx;
import ch.asynk.rustanddust.engine.Faction;
public interface Moveable extends Drawable
{
public void setScale(float x);
public void setAlpha(float alpha);
public boolean canAim();
public float getX();
public float getY();
public float getWidth();
public float getHeight();
public float getRotation();
public float getAiming();
public void setPosition(float x, float y);
public void setPosition(float x, float y, float r);
public void aimAt(float r);
public Faction getFaction();
}
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