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package ch.asynk.rustanddust.engine;
import java.util.Iterator;
import com.badlogic.gdx.utils.Disposable;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import ch.asynk.rustanddust.engine.util.ArrayListIt;
import ch.asynk.rustanddust.engine.gfx.Drawable;
import ch.asynk.rustanddust.engine.gfx.StackedImages;
public abstract class Tile implements Drawable, Disposable, Iterable<Pawn>
{
public interface TileTerrain
{
}
public enum Objective
{
NONE,
PERSISTENT,
VERSATILE,
FINAL
}
protected int col;
protected int row;
protected float x;
protected float y;
private StackedImages overlays;
private ArrayListIt<Pawn> stack;
protected Faction curFaction;
protected Faction prevFaction;
protected Objective objective;
public abstract int defense();
public abstract int exitCost();
public abstract int costFrom(Pawn pawn, Orientation side);
public abstract boolean isOffMap();
public abstract boolean isA(TileTerrain terrain);
public abstract boolean road(Orientation side);
public abstract boolean atLeastOneMove(Pawn pawn);
public abstract boolean blockLineOfSight(Tile from, Tile to);
protected Tile(int col, int row, int capacity, Faction defaultFaction)
{
this.col = col;
this.row = row;
this.stack = new ArrayListIt<Pawn>(capacity);
this.curFaction = defaultFaction;
this.prevFaction = defaultFaction;
this.objective = Objective.NONE;
}
public Tile(float x, float y, int col, int row, int capacity, Faction defaultFaction, TextureAtlas atlas)
{
this(col, row, capacity, defaultFaction);
this.x = x;
this.y = y;
this.overlays = new StackedImages(atlas);
this.overlays.centerOn(x, y);
}
public float getX() { return x; }
public float getY() { return y; }
public int getCol() { return col; }
public int getRow() { return row; }
@Override
public String toString()
{
return String.format("(%d;%d) %s", col, row, (isOffMap() ? "x" : ""));
}
public String toShort()
{
return String.format("(%d;%d)", col, row);
}
@Override
public void dispose()
{
stack.clear();
overlays.dispose();
}
// STACK
public boolean isEmpty()
{
return stack.isEmpty();
}
@Override
public Iterator<Pawn> iterator()
{
return stack.iterator();
}
public int push(Pawn pawn)
{
if (!stack.contains(pawn))
stack.add(pawn);
return stack.size();
}
public int remove(Pawn pawn)
{
stack.remove(pawn);
return stack.size();
}
protected Pawn getTopPawn()
{
if (isEmpty()) return null;
return stack.get(stack.size() - 1);
}
public boolean hasUnits()
{
if (isEmpty()) return false;
for (Pawn p : this) {
if (p.isUnit())
return true;
}
return false;
}
// OBJECTIVE
public void setObjective(Faction faction, Objective objective)
{
this.curFaction = faction;
this.prevFaction = faction;
this.objective = objective;
}
public boolean isPersistent()
{
return ((objective == Objective.PERSISTENT) || (objective == Objective.FINAL));
}
public boolean isFinal()
{
return (objective == Objective.FINAL);
}
public Faction belongsTo()
{
return curFaction;
}
public boolean belongsTo(Faction faction)
{
return (faction == curFaction);
}
public boolean isObjective()
{
return (objective != Objective.NONE);
}
public boolean isOwnedObjective(Faction faction)
{
return (isObjective() && belongsTo(faction));
}
public boolean isObjectiveFor(Pawn pawn)
{
if (!isObjective())
return false;
if (belongsTo(pawn.getFaction()))
return false;
return isPersistent();
}
public boolean claim(Faction faction)
{
if (belongsTo(faction))
return false;
if (isFinal() && (curFaction != prevFaction))
return false;
prevFaction = curFaction;
curFaction = faction;
return true;
}
public boolean unclaim()
{
if (isPersistent())
return false;
revertClaim();
return true;
}
public Faction revertClaim()
{
curFaction = prevFaction;
return curFaction;
}
// OVERLAYS
public boolean mustBeDrawn()
{
if (!isEmpty()) return true;
return hasOverlayEnabled();
}
public boolean disableOverlays()
{
overlays.disableAll();
return !isEmpty();
}
public boolean hasOverlayEnabled()
{
return overlays.isEnabled();
}
public boolean isOverlayEnabled(int i)
{
return overlays.isEnabled(i);
}
public boolean enableOverlay(int i, boolean enable)
{
if (i >= 0) {
overlays.enable(i, enable);
if (enable) return true;
}
return mustBeDrawn();
}
public boolean enableOverlay(int i, boolean enable, float r)
{
if (i >= 0) {
overlays.enable(i, enable);
overlays.rotate(i, r);
if (enable) return true;
}
return mustBeDrawn();
}
@Override
public void draw(Batch batch)
{
overlays.draw(batch);
Pawn pawn = getTopPawn();
if (pawn != null)
pawn.draw(batch);
}
@Override
public void drawDebug(ShapeRenderer debugShapes)
{
overlays.drawDebug(debugShapes);
Pawn pawn = getTopPawn();
if (pawn != null)
pawn.drawDebug(debugShapes);
}
}
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