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package ch.asynk.rustanddust.engine;
import com.badlogic.gdx.utils.Disposable;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import ch.asynk.rustanddust.engine.gfx.Drawable;
import ch.asynk.rustanddust.engine.gfx.Animation;
import ch.asynk.rustanddust.engine.gfx.animations.Sprites;
public class SelectedTile implements Disposable, Drawable, Animation
{
private Sprites sprites;
public Tile tile;
public boolean visible;
public float x;
public float y;
private float elapsed;
private int frame;
private float[] seq;
public SelectedTile(Texture texture, float[] seq)
{
this.sprites = new Sprites(texture, seq.length, 1);
this.visible = false;
this.tile = null;
this.elapsed = 0f;
this.seq = seq;
}
public void hide()
{
tile = null;
visible = false;
}
public void set(Tile tile)
{
this.visible = true;
this.tile = tile;
this.frame = 0;
this.elapsed = 0f;
this.x = (tile.getX() - (sprites.width / 2f));
this.y = (tile.getY() - (sprites.height / 2f));
}
public void dispose()
{
sprites.dispose();
}
@Override
public boolean animate(float delta)
{
if (visible) {
elapsed += delta;
if (elapsed > seq[frame]) {
frame = ((frame + 1) % sprites.frames.length);
elapsed = 0f;
}
}
return false;
}
@Override
public void draw(Batch batch)
{
if (visible)
batch.draw(sprites.frames[frame], x, y);
}
@Override
public void drawDebug(ShapeRenderer debugShapes)
{
if (visible)
debugShapes.rect(x, y, sprites.width, sprites.height);
}
}
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