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package ch.asynk.rustanddust.engine;
import java.util.Iterator;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.utils.Disposable;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.g2d.Sprite;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.math.Matrix4;
import ch.asynk.rustanddust.engine.util.IterableArray;
import ch.asynk.rustanddust.engine.util.IterableSet;
import ch.asynk.rustanddust.engine.util.Collection;
import ch.asynk.rustanddust.engine.gfx.Moveable;
import ch.asynk.rustanddust.engine.gfx.Animation;
import ch.asynk.rustanddust.engine.gfx.animations.AnimationSequence;
import ch.asynk.rustanddust.engine.gfx.animations.RunnableAnimation;
import ch.asynk.rustanddust.engine.gfx.animations.MoveToAnimation.MoveToAnimationCb;
public abstract class Board implements Disposable, Animation
{
private float block;
private int cols;
private int rows;
private final Tile neighbours[] = new Tile[6];
public interface TileBuilder
{
public Tile getNewTile(float x, float y, int col, int row, boolean offmap);
}
public static class Config
{
public int cols;
public int rows;
public int x0; // bottom left x offset
public int y0; // bottom left y offset
public float w; // hex width
public float dw; // half hex : w/2
public float s; // hex side
public float dh; // hex top : s/2
public float h; // square height : s + dh
public float slope; // north-west side slope : (dh / (float) dw)
}
private Config cfg;
private final Tile[] tiles;
private final SearchBoard searchBoard;
private final Sprite board;
private final Orientation sides[];
private boolean transform;
private Matrix4 prevTransform;
private Matrix4 nextTransform;
private int tileCount = 0;
private int pawnCount = 0;
private int animationCount = 0;
private final IterableArray<Animation> animations = new IterableArray<Animation>(10);
private final IterableArray<Animation> nextAnimations = new IterableArray<Animation>(10);
private final IterableSet<Tile> tilesToDraw = new IterableSet<Tile>(20);
protected SelectedTile selectedTile;
abstract protected Config getConfig();
protected Board(int cols, int rows)
{
this.block = 0f;
// add a frame of OFFMAP Tiles
this.cols = (cols + 2);
this.rows = (rows + 2);
this.searchBoard = new SearchBoard(this, cols, rows);
this.sides = new Orientation[6];
initSides();
this.tiles = null;
this.board = null;
}
public Board(TileBuilder tileBuilder, Texture boardTexture, SelectedTile selectedTile)
{
this.cfg = getConfig();
// add a frame of OFFMAP Tiles
this.cols = (cfg.cols + 2);
this.rows = (cfg.rows + 2);
this.sides = new Orientation[6];
this.board = new Sprite(boardTexture);
this.tiles = new Tile[this.cols * this.rows];
this.searchBoard = new SearchBoard(this, cfg.cols, cfg.rows);
int idx = 0;
boolean evenRow = false;
float y = cfg.y0 - cfg.dh + cfg.s - cfg.h;
for (int i = -1; i < (cfg.rows + 1); i++) {
float x = cfg.x0 + cfg.dw - cfg.w;
if (!evenRow) x += cfg.dw;
for ( int j = -1; j < (cfg.cols + 1); j ++) {
boolean offmap = ((j < 0) || (i < 0) || (j >= cfg.cols) || (i >= cfg.rows));
this.tiles[idx] = tileBuilder.getNewTile(x, y, (j + ((i + 1) / 2)), i, offmap);
idx += 1;
x += cfg.w;
}
y += cfg.h;
evenRow = !evenRow;
}
initSides();
this.selectedTile = selectedTile;
}
private final void initSides()
{
sides[0] = Orientation.NORTH;
sides[1] = Orientation.NORTH_EAST;
sides[2] = Orientation.SOUTH_EAST;
sides[3] = Orientation.SOUTH;
sides[4] = Orientation.SOUTH_WEST;
sides[5] = Orientation.NORTH_WEST;
}
@Override
public void dispose()
{
for (int i = 0; i < (this.cols * this.rows); i++)
tiles[i].dispose();
tilesToDraw.clear();
for (Animation a : nextAnimations)
a.dispose();
animations.clear();
for (Animation a : animations)
a.dispose();
animations.clear();
if (selectedTile != null)
selectedTile.dispose();
Move.clearPool();
Path.clearPool();
}
public float getWidth()
{
return board.getWidth();
}
public float getHeight()
{
return board.getHeight();
}
public void setPosition(float x, float y)
{
board.setPosition(x, y);
if ((x != 0.0f) || (y != 0.0f)) {
transform = true;
prevTransform = new Matrix4();
nextTransform = new Matrix4();
nextTransform.translate(x, y, 0);
} else
transform = false;
}
public Orientation getSide(int i)
{
return sides[i];
}
protected int getTileOffset(int col, int row)
{
col = (col + 1 - ((row + 1) / 2));
row = (row + 1);
if ((col < 0) || (row < 0) || (row >= this.rows) || (col >= this.cols))
return -1;
return (col + (row * this.cols));
}
protected Tile getTile(int col, int row)
{
int offset = getTileOffset(col, row);
if (offset < 0)
return null;
return tiles[offset];
}
public void setAdjacentTiles(Tile tile, Tile tiles[])
{
tiles[0] = getAdjTileAt(tile, sides[0].opposite());
tiles[1] = getAdjTileAt(tile, sides[1].opposite());
tiles[2] = getAdjTileAt(tile, sides[2].opposite());
tiles[3] = getAdjTileAt(tile, sides[3].opposite());
tiles[4] = getAdjTileAt(tile, sides[4].opposite());
tiles[5] = getAdjTileAt(tile, sides[5].opposite());
}
public Tile getAdjTileAt(Tile tile, Orientation o)
{
Tile t = null;
switch(o) {
case NORTH:
t = getTile((tile.col + 1), tile.row);
break;
case NORTH_EAST:
t = getTile(tile.col, (tile.row - 1));
break;
case SOUTH_EAST:
t = getTile((tile.col - 1), (tile.row - 1));
break;
case SOUTH:
t = getTile((tile.col - 1), tile.row);
break;
case SOUTH_WEST:
t = getTile(tile.col, (tile.row + 1));
break;
case NORTH_WEST:
t = getTile((tile.col + 1), (tile.row + 1));
break;
}
return t;
}
protected abstract void animationsDone();
protected void addAnimation(Animation a)
{
nextAnimations.add(a);
}
public int animationCount()
{
return animations.size();
}
private void stats()
{
boolean print = false;
if (tileCount != tilesToDraw.size()) {
tileCount = tilesToDraw.size();
print = true;
}
if (animationCount != animations.size()) {
animationCount = animations.size();
print = true;
}
if (print)
Gdx.app.debug("Board", " tiles:" + tileCount + " pawns:" + pawnCount + " animations:" + animationCount);
}
public void setBlock(float dt)
{
block = dt;
}
public boolean animate(float delta)
{
if (block > 0f) {
block -= delta;
if (block > 0f)
return true;
}
boolean over = (animations.size() > 0);
Iterator<Animation> iter = animations.iterator();
while (iter.hasNext()) {
Animation a = iter.next();
if (a.animate(delta)) {
iter.remove();
a.dispose();
}
}
if (over && (animations.size() == 0))
animationsDone();
for (Animation a : nextAnimations)
animations.add(a);
nextAnimations.clear();
selectedTile.animate(delta);
return true;
}
public void draw(Batch batch)
{
board.draw(batch);
if (transform) {
prevTransform.set(batch.getTransformMatrix());
batch.setTransformMatrix(nextTransform);
}
for (Tile tile : tilesToDraw)
tile.draw(batch);
for (Animation a : animations)
a.draw(batch);
selectedTile.draw(batch);
if (transform)
batch.setTransformMatrix(prevTransform);
}
public void drawDebug(ShapeRenderer debugShapes)
{
stats();
if (transform) {
prevTransform.set(debugShapes.getTransformMatrix());
debugShapes.setTransformMatrix(nextTransform);
}
for (Tile tile : tilesToDraw)
tile.drawDebug(debugShapes);
for (Animation a : animations)
a.drawDebug(debugShapes);
if (transform)
debugShapes.setTransformMatrix(prevTransform);
}
protected int collectPossibleMoves(Pawn pawn, Collection<Tile> moves)
{
return searchBoard.possibleMovesFrom(pawn, moves);
}
protected int collectPossibleTargets(Pawn pawn, Collection<Pawn> targets)
{
return searchBoard.possibleTargetsFrom(pawn, targets);
}
protected int collectPossibleTargets(Pawn pawn, Collection<Pawn> units, Collection<Pawn> targets)
{
for (Pawn target : units) {
if (pawn.canEngage(target) && searchBoard.canAttack(pawn, target, true))
targets.add(target);
}
return targets.size();
}
protected int collectMoveAssists(Pawn pawn, Collection<Pawn> assists)
{
setAdjacentTiles(pawn.getTile(), neighbours);
for (int i = 0; i < 6; i++) {
Tile tile = neighbours[i];
if (tile != null) {
for (Pawn p : tile) {
if (!pawn.isEnemy(p) && p.canMove())
assists.add(p);
}
}
}
return assists.size();
}
protected int collectAttackAssists(Pawn pawn, Pawn target, Collection<Pawn> units, Collection<Pawn> assists)
{
for (Pawn p : units) {
if ((p != pawn) && p.canEngage(target) && searchBoard.canAttack(p, target, !p.canAssistEngagementWithoutLos()))
assists.add(p);
}
return assists.size();
}
public Orientation findBestEntry(Pawn pawn, Tile to, int allowedMoves)
{
Orientation entry = Orientation.KEEP;
int cost = Integer.MAX_VALUE;
boolean road = false;
setAdjacentTiles(to, neighbours);
for (int i = 0; i < 6; i++) {
Tile t = neighbours[i];
if (t.isOffMap()) {
Orientation o = Orientation.fromAdj(t.col, t.row, to.col, to.row);
if (o.isInSides(allowedMoves)) {
o = o.opposite();
boolean r = to.roadFrom(o);
int c = to.costFrom(pawn, o);
if (
// cheaper or same cost and ...
(c < cost) || ((c == cost) && (
// now road or same and ...
(!road && r) || ((road == r) && (
// nicer looking move
(o == Orientation.SOUTH || o == Orientation.NORTH)
))
))
)
{
entry = o;
cost = c;
road = r;
}
}
}
}
return entry.opposite();
}
public int objectivesCount(Faction faction)
{
int n = 0;
for (Tile tile : tiles) {
if (tile.isOwnedObjective(faction))
n += 1;
}
return n;
}
public void claim(Moveable moveable, Tile tile)
{
int o = tile.belongsTo().overlay();
if (tile.claim(moveable.getFaction())) {
if (tile.isObjective()) {
tile.enableOverlay(o, false);
tile.enableOverlay(moveable.getFaction().overlay(), true);
tilesToDraw.add(tile);
}
}
}
public void unclaim(Moveable moveable, Tile tile)
{
if (tile.unclaim()) {
if (tile.isObjective()) {
tile.enableOverlay(moveable.getFaction().overlay(), false);
tile.enableOverlay(tile.belongsTo().overlay(), true);
tilesToDraw.add(tile);
}
}
}
public void revertClaim(Pawn pawn, Tile tile)
{
int o = pawn.getTile().revertClaim().overlay();
tile.enableOverlay(pawn.getFaction().overlay(), false);
enableOverlayOn(tile ,o, true);
}
public void revertClaim(Pawn pawn, Move move)
{
revertClaim(pawn, move.to);
for (Tile tile : move.tiles)
revertClaim(pawn, tile);
claim(pawn, move.from);
}
public void enableOverlayOn(Tile tile, int i, boolean enable)
{
if (tile.enableOverlay(i, enable))
tilesToDraw.add(tile);
else
tilesToDraw.remove(tile);
}
public void enableOverlayOn(Tile tile, int i, Orientation o, boolean enable)
{
if (tile.enableOverlay(i, enable, o.r()))
tilesToDraw.add(tile);
else
tilesToDraw.remove(tile);
}
private int pushPawnOnto(Pawn pawn, Tile tile)
{
if (!tile.isOffMap())
tilesToDraw.add(tile);
return tile.push(pawn);
}
public int removePawn(Pawn pawn)
{
Tile tile = pawn.getTile();
if (tile == null)
return 0;
int n = tile.remove(pawn);
if (!tile.mustBeDrawn())
tilesToDraw.remove(tile);
return n;
}
public Pawn setPawnOnto(Pawn pawn, Move move)
{
pawn.move(move);
return setPawnOnto(pawn, move.to, move.orientation);
}
public Pawn setPawnOnto(Pawn pawn, Tile tile, Orientation o)
{
pawn.setOnTile(tile, o.r());
pushPawnOnto(pawn, tile);
return pawn;
}
private RunnableAnimation getSetPawnOntoAnimation(final Pawn pawn)
{
return RunnableAnimation.get(pawn, new Runnable() {
@Override
public void run() {
Tile to = pawn.move.to;
if (!to.isOffMap())
setPawnOnto(pawn, to, pawn.move.orientation);
}
});
}
protected void movePawn(final Pawn pawn, Move move, MoveToAnimationCb cb)
{
pawn.move(move);
removePawn(pawn);
AnimationSequence seq = pawn.getMoveAnimation(move.iterator(), (move.steps() + 1), cb);
seq.addAnimation(getSetPawnOntoAnimation(pawn));
addAnimation(seq);
}
protected void enterPawn(final Pawn pawn, Move move)
{
pawn.move(move);
setPawnOnto(pawn, move.to, move.orientation);
}
protected void revertLastPawnMove(final Pawn pawn, final Move move)
{
removePawn(pawn);
revertclaim(pawn, move.to);
for (Tile tile : move.tiles)
revertclaim(pawn, tile);
claim(pawn, move.from);
AnimationSequence seq = pawn.getRevertLastMoveAnimation(1);
seq.addAnimation(RunnableAnimation.get(pawn, new Runnable() {
@Override
public void run() {
pushPawnOnto(pawn, pawn.getTile());
}
}));
addAnimation(seq);
pawn.revertLastMove();
}
public void attack(final Pawn pawn, final Pawn target, boolean clearVisibility)
{
if (!pawn.canEngage(target) || !searchBoard.canAttack(pawn, target, clearVisibility))
throw new RuntimeException(String.format("%s cannot attack %s", pawn, target));
}
public Tile getTileAt(float mx, float my)
{
// compute row
float y = (my - cfg.y0);
int row = (int) (y / cfg.h);
boolean oddRow = ((row % 2) == 1);
if (y < 0.f) {
row = -1;
oddRow = true;
}
// compute col
float x = (mx - cfg.x0);
if (oddRow) x -= cfg.dw;
int col = (int) (x / cfg.w);
if (x < 0.f)
col = -1;
int colOffset = ((row + 1) / 2);
// check upper boundaries
float dy = (y - (row * cfg.h));
if (dy > cfg.s) {
dy -= cfg.s;
float dx = (x - (col * cfg.w));
col += colOffset;
if (dx < cfg.dw) {
if ((dx * cfg.slope) < dy) {
// upper left corner
row += 1;
colOffset = ((row +1) / 2);
}
} else {
if (((cfg.w - dx) * cfg.slope) < dy) {
// upper right corner
row += 1;
col += 1;
colOffset = ((row +1) / 2);
}
}
} else
col += colOffset;
return getTile(col, row);
}
public int distance(Tile from, Tile to)
{
return distance(from.col, from.row, to.col, to.row);
}
public int distance(int col0, int row0, int col1, int row1)
{
int dx = Math.abs(col1 - col0);
int dy = Math.abs(row1 - row0);
int dz = Math.abs((col0 - row0) - (col1 - row1));
if (dx > dy) {
if (dx > dz)
return dx;
else
return dz;
} else {
if (dy > dz)
return dy;
else
return dz;
}
}
}
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