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package ch.asynk.rustanddust.engine;
public class Attack
{
public Pawn attacker;
public Pawn target;
public int distance;
public boolean isClear;
public boolean isFlank;
public Attack(Pawn attacker)
{
this.attacker = attacker;
}
public String toString()
{
return String.format("attack : %s -> %s dist:%d clear:%b flank:%b", attacker, target, distance, isClear, isFlank);
}
public void reset()
{
target = null;
distance = 0;;
isClear = false;
isFlank = false;
}
}
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