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Tile:
+ a center (Vector2) to position overlays and center pawns on it
+ multiple overlays (path,attack,wrecked,special terrains) centered on it
+ a stack of pawn
- automatic overlays to show unit stack depth
Pawn:
+ a position (Vector3) to position overlays
+ an image
+ multiple overlays centered on it
+ prevPosition to revert last move
Board:
- support different grid direction
Board.Orientation offset
inverted even/odd row scheme
Game:
- attack
- artillery do not need LOS if assist
- infantry move after won fight
- at bonus: no AP used for AT only attack against HT (still must have > 0 AP left ;))
- promote
- add options to hide moves/targets/assists even in action
Hex, Unit:
- Hex overlays should be static terrain
- Unit Overlay should be selected, move, attack, attack assisst, has moved, has fired ...
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