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Tile:
+ a center (Vector2) to position overlays and center pawns on it
+ multiple overlays (path,attack,wrecked,special terrains) centered on it
+ a stack of pawn
- automatic overlays to show unit stack depth
Pawn:
+ a position (Vector3) to position overlays
+ an image
+ multiple overlays centered on it
- a stack of moves to revert them
Board:
- build possible assits List<Pawn / GridPoint2>
- support different grid direction
Board.Orientation offset
inverted even/odd row scheme
Game:
- hq move
- promote
- attack
- assists
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