Age | Commit message (Expand) | Author | Files | Lines |
2014-10-06 | Hud: add reset() | Jérémy Zurcher | 1 | -4/+9 |
2014-10-06 | rewrite GameState ... | Jérémy Zurcher | 6 | -61/+198 |
2014-10-06 | add abort() and enter() to GameState, set default implementation in GameState... | Jérémy Zurcher | 3 | -6/+43 |
2014-10-06 | Map: clarify show enable clear Moves Paths, Targes API | Jérémy Zurcher | 1 | -19/+14 |
2014-10-06 | Hud: change constructor param order to match Map | Jérémy Zurcher | 2 | -2/+2 |
2014-10-06 | Board: add rotatePawn(Pawn, Orientation, RunnableAnnimation) | Jérémy Zurcher | 1 | -0/+11 |
2014-10-06 | Pawn: add getRotationAnimation(Vector3) | Jérémy Zurcher | 1 | -0/+8 |
2014-10-06 | fix tests | Jérémy Zurcher | 2 | -31/+43 |
2014-10-06 | Hud: add a reference to GameCtrl instance | Jérémy Zurcher | 2 | -3/+12 |
2014-10-06 | Map: add a reference to GameCtrl instance | Jérémy Zurcher | 5 | -10/+13 |
2014-10-06 | Map: showPossibleActions(...) calls showPossibleTargets(...) and showPossible... | Jérémy Zurcher | 1 | -3/+21 |
2014-10-06 | Pawn,Board: add a RunnableAnimation to notify the end of the animation | Jérémy Zurcher | 2 | -2/+3 |
2014-10-06 | Board: fix nodesToPoints(...) | Jérémy Zurcher | 1 | -14/+4 |
2014-10-06 | Hud: add setOn setOff to ActionBtn | Jérémy Zurcher | 1 | -10/+14 |
2014-10-06 | Board: clean up getCoordinatePath(...) | Jérémy Zurcher | 1 | -29/+24 |
2014-10-06 | Orientation.fromMove: return KEEP if dx== 0 && dy==0 | Jérémy Zurcher | 1 | -0/+1 |
2014-10-06 | SearchBoard.Node: add tString() | Jérémy Zurcher | 1 | -0/+6 |
2014-10-06 | use ArrayList instead of Vector | Jérémy Zurcher | 6 | -49/+48 |
2014-10-05 | Board,Map: dispose clears all paths, and sets | Jérémy Zurcher | 2 | -10/+23 |
2014-10-05 | Board.nodesToSet is good enough | Jérémy Zurcher | 1 | -4/+1 |
2014-10-05 | GameScreen: remove hud, map, factory, use GameCtrl only | Jérémy Zurcher | 1 | -29/+41 |
2014-10-05 | GameScreen: clean up | Jérémy Zurcher | 1 | -12/+11 |
2014-10-05 | GameCtrl: has a Map, Hud and GameFactory | Jérémy Zurcher | 1 | -3/+27 |
2014-10-05 | clean up GameState | Jérémy Zurcher | 6 | -32/+32 |
2014-10-05 | Hud: setup basic cmd panel | Jérémy Zurcher | 1 | -13/+141 |
2014-10-05 | GameStatePath: remove old comment | Jérémy Zurcher | 1 | -2/+0 |
2014-10-05 | GameStateNone: hide possible targets on switch to PATH | Jérémy Zurcher | 1 | -0/+1 |
2014-10-05 | Unit: implement boolean canAttack(Pawn other) | Jérémy Zurcher | 1 | -0/+6 |
2014-10-05 | Hex: remove boolean hasTargetsFor(Pawn pawn) | Jérémy Zurcher | 1 | -13/+0 |
2014-10-04 | regroup all images in 1 atlas data/assets.* | Jérémy Zurcher | 2 | -3/+3 |
2014-10-04 | pawn setup goes from GameScreen to GameFactory.fakeSetup(Map) | Jérémy Zurcher | 2 | -33/+27 |
2014-10-04 | Board: use pawn.setPosition(..) instead of pawn.pushMove(..) | Jérémy Zurcher | 1 | -1/+1 |
2014-10-04 | Board: improve disposes() | Jérémy Zurcher | 1 | -6/+16 |
2014-10-04 | Board: remove dead code | Jérémy Zurcher | 1 | -51/+0 |
2014-10-04 | StackedImages: implements Disposable | Jérémy Zurcher | 1 | -1/+8 |
2014-10-04 | HeadedPawn: override getOrientation() setPosition(f,f[,f]), setRotation(f) | Jérémy Zurcher | 1 | -1/+19 |
2014-10-04 | Pawn: implements Disposable, cleanup | Jérémy Zurcher | 1 | -82/+53 |
2014-10-04 | Tile: implements Disposable | Jérémy Zurcher | 1 | -1/+10 |
2014-10-04 | Tile: cleanup, add boolean hasTargetsFor(Pawn pawn) | Jérémy Zurcher | 2 | -10/+26 |
2014-10-04 | Orientation: fix fromMove(...) | Jérémy Zurcher | 1 | -2/+2 |
2014-10-04 | fix according to new assets | Jérémy Zurcher | 7 | -63/+44 |
2014-10-04 | SearchBoard: on filtering if one path matches and has the exact size, chose it | Jérémy Zurcher | 1 | -2/+8 |
2014-10-04 | SearchBoard: if distance between from and to is 1, chose this single move | Jérémy Zurcher | 1 | -2/+9 |
2014-10-04 | SearchBoard: fix possibleMoves | Jérémy Zurcher | 1 | -2/+6 |
2014-10-03 | images update | Jérémy Zurcher | 1 | -2/+2 |
2014-10-03 | MoveToAnimation: fix rotation | Jérémy Zurcher | 2 | -7/+12 |
2014-10-03 | GameStateDirection: do not select after move | Jérémy Zurcher | 1 | -3/+1 |
2014-10-03 | Board: fix path, rotate on place then move | Jérémy Zurcher | 1 | -13/+24 |
2014-10-03 | Board: use getHexAt(pawn.getCenter()) to avoid wrong hex if image is big | Jérémy Zurcher | 1 | -7/+11 |
2014-10-03 | Pawn: add Vector2 getCenter() | Jérémy Zurcher | 1 | -0/+7 |