Age | Commit message (Expand) | Author | Files | Lines |
2016-01-28 | BattleCommon: Factory is final | Jérémy Zurcher | 1 | -1/+2 |
2016-01-27 | clean up core/build.gradle | Jérémy Zurcher | 1 | -38/+0 |
2016-01-27 | Map4Orders: add toJson() | Jérémy Zurcher | 1 | -0/+5 |
2016-01-27 | Battle: ... ok Battle.init() -> Battle.init(Ctrl) and sets the map | Jérémy Zurcher | 3 | -7/+6 |
2016-01-27 | Battle: add setPlayerIds | Jérémy Zurcher | 2 | -0/+8 |
2016-01-27 | Player: add publit int _id | Jérémy Zurcher | 1 | -0/+1 |
2016-01-27 | UnitDock: add a FIXME about using HdpiUtils | Jérémy Zurcher | 1 | -0/+1 |
2016-01-27 | BattleCommon: getNextPlayer is protected | Jérémy Zurcher | 1 | -1/+1 |
2016-01-27 | Battle,Ctrl: clean up initialisation phase | Jérémy Zurcher | 3 | -8/+7 |
2016-01-27 | Player: getTurnDone() + getCurrentTurn() -> getTurn(), turn is increased at t... | Jérémy Zurcher | 6 | -16/+9 |
2016-01-27 | add Backend, DesktopBackend, AndroidBackend | Jérémy Zurcher | 2 | -0/+11 |
2016-01-25 | add ctrl/PvP | Jérémy Zurcher | 3 | -1/+30 |
2016-01-25 | Ctrl: add abstract init() and processTurn() | Jérémy Zurcher | 4 | -3/+12 |
2016-01-24 | remove useless import statements | Jérémy Zurcher | 3 | -3/+0 |
2016-01-24 | Order,OrderList: this.player goes from Order to OrderList | Jérémy Zurcher | 3 | -17/+17 |
2016-01-24 | engine.Order, engine.OrderList, game.Command -> game.Order, game.OrderList | Jérémy Zurcher | 5 | -87/+65 |
2016-01-24 | Battle: setup return StateType, calls hud.update() when players are set | Jérémy Zurcher | 3 | -15/+19 |
2016-01-24 | Battle: merge start() into setup() | Jérémy Zurcher | 5 | -36/+47 |
2016-01-24 | Battles: use add(int, int) instead of add(map.getHex(int, int)) | Jérémy Zurcher | 2 | -25/+25 |
2016-01-24 | Zone: add method add(int, int) | Jérémy Zurcher | 2 | -1/+6 |
2016-01-24 | update gdx-sqlite jars | Jérémy Zurcher | 1 | -0/+0 |
2016-01-24 | Command: add hq attribute in toJson | Jérémy Zurcher | 1 | -0/+1 |
2016-01-24 | BattleCommon: add getWinner(int) | Jérémy Zurcher | 3 | -40/+27 |
2016-01-23 | increase code versionv21 | Jérémy Zurcher | 1 | -1/+1 |
2016-01-22 | increase code versionv20 | Jérémy Zurcher | 1 | -1/+1 |
2016-01-22 | Battles: add _id and description | Jérémy Zurcher | 2 | -0/+9 |
2016-01-22 | Battle: add public int getId() | Jérémy Zurcher | 2 | -0/+9 |
2016-01-22 | PlayMenu: add Battle Objectives | Jérémy Zurcher | 1 | -0/+20 |
2016-01-22 | OptionsPanel: add Battle Objectives | Jérémy Zurcher | 1 | -1/+26 |
2016-01-22 | ObjectivesPanel: no need to keep a ref to RustAndDust | Jérémy Zurcher | 1 | -2/+0 |
2016-01-22 | add game/hud/ObjectivesPanel | Jérémy Zurcher | 1 | -0/+106 |
2016-01-22 | OptionsPanel: add missing title.dispose() | Jérémy Zurcher | 1 | -0/+1 |
2016-01-19 | MenuScreen: pause render and riseze onPause() | Jérémy Zurcher | 1 | -2/+8 |
2016-01-19 | Ctrl: add getCtrl(GameMode) | Jérémy Zurcher | 2 | -2/+13 |
2016-01-18 | setup SQLite | Jérémy Zurcher | 1 | -0/+0 |
2016-01-18 | TutorialsMenu: ask to visit rustanddust.ch | Jérémy Zurcher | 1 | -1/+1 |
2016-01-14 | add game.ctrl.solo: first step into multimode game | Jérémy Zurcher | 3 | -2/+16 |
2016-01-14 | increase code versionv19 | Jérémy Zurcher | 1 | -1/+1 |
2016-01-14 | InfantryFireAnimation: add missing var init in Shot.set(...) | Jérémy Zurcher | 1 | -0/+3 |
2016-01-13 | fix typo | Jérémy Zurcher | 1 | -1/+1 |
2016-01-11 | tests: add stuff for IterableArray | Jérémy Zurcher | 1 | -0/+74 |
2016-01-11 | tests: use engine.util.Collection | Jérémy Zurcher | 2 | -88/+87 |
2016-01-11 | IterableArray does not extends ArrayList but has it's own implementation | Jérémy Zurcher | 7 | -54/+144 |
2016-01-11 | coding style | Jérémy Zurcher | 1 | -1/+1 |
2016-01-11 | add engine.util.Collection and use it | Jérémy Zurcher | 6 | -10/+26 |
2016-01-11 | use IterableStack, IterableSet and IterableQueue | Jérémy Zurcher | 5 | -37/+33 |
2016-01-11 | extract IterableStack, IterableSet and IterableQueue out of IterableArray | Jérémy Zurcher | 4 | -27/+62 |
2016-01-11 | ArrayListIt -> IterableArray | Jérémy Zurcher | 12 | -43/+43 |
2016-01-11 | PathBuilder: tiles and paths use ArrayListIt | Jérémy Zurcher | 2 | -13/+10 |
2016-01-11 | Board: tilesToDraw init capacity is 20 | Jérémy Zurcher | 1 | -1/+1 |