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2016-02-03Map5Marshal: load/unload more about engagementJérémy Zurcher1-2/+12
2016-02-03Map5Marshal: knows how to load a stateJérémy Zurcher1-1/+170
2016-02-03Map5Marshall: simplify generated JsonJérémy Zurcher1-14/+24
2016-02-03Map5Marshal: use a static StringWriterJérémy Zurcher1-4/+6
2016-02-03Map5Marshal: update Json generationJérémy Zurcher1-8/+10
2016-02-03Unit: add int Unit.idJérémy Zurcher1-1/+5
2016-02-03PawnId/UnitID -> PawnCode/UnitCodeJérémy Zurcher8-82/+82
2016-02-03Player: add setTurn(turn, ap, apSent)Jérémy Zurcher1-0/+7
2016-02-03Map0Hex: private void showObjective(Hex, Army) -> protectedJérémy Zurcher1-1/+1
2016-02-03Map4Marshal: remove debug outputJérémy Zurcher1-1/+0
2016-02-03BattleCommon: replace Player a, b with Player[2] playersJérémy Zurcher3-10/+13
2016-02-02Hud: better fix for optionsBtn handlingJérémy Zurcher2-2/+9
2016-02-02Battle[Common]: add String unload() and implement itJérémy Zurcher2-0/+8
2016-02-02instert Map5Marshal on top of Map stackJérémy Zurcher3-9/+212
2016-02-02Engagement: use UnitList instead of Collection<Unit>Jérémy Zurcher1-3/+2
2016-02-02Map0Hex: remove IterableArray<Hex> objectives()Jérémy Zurcher1-5/+0
2016-02-02Order[List]: remove Json stuffJérémy Zurcher2-123/+2
2016-02-02Map0Hex: add IterableArray<Hex> objectives()Jérémy Zurcher1-0/+5
2016-02-02Map0Hex: implement faster int objectivesCount(Army) then the one in BoardJérémy Zurcher1-0/+9
2016-02-02Map0Hex: add IterableArray<Hex> objectivesJérémy Zurcher1-0/+13
2016-02-02BattleCommon: remove empty lineJérémy Zurcher1-1/+0
2016-02-02PlayerInfo: use getCurrentAp() instead of getAp()Jérémy Zurcher1-1/+1
2016-02-01Player: getAp() getApSpent() getCurrentAp()Jérémy Zurcher1-0/+10
2016-02-01Unit: hasMoved, hasFired get publicJérémy Zurcher1-2/+2
2016-02-01Battle: add getMap()Jérémy Zurcher2-0/+8
2016-02-01Backend -> util.BackendJérémy Zurcher2-1/+4
2016-02-01DB -> util.DBJérémy Zurcher2-1/+2
2016-02-01Player: actionPoints -> apJérémy Zurcher2-16/+17
2016-02-01Hud: fix toggleOptionsPanel, do nothing if optionsPanel is not visibleJérémy Zurcher1-1/+1
2016-02-01DB: fix typoJérémy Zurcher1-1/+1
2016-02-01DB: add loadState(int)Jérémy Zurcher1-0/+14
2016-02-01DB: use instert or ingnore for players and games tablesJérémy Zurcher1-8/+5
2016-02-01DB: use RustAndDust.erro(String)Jérémy Zurcher1-8/+15
2016-02-01RustAndDust: add error(String)Jérémy Zurcher1-0/+5
2016-01-31Player: turnEnd() set apSpent to maxJérémy Zurcher1-0/+1
2016-01-31Player: get rid of booleam deploymentDoneJérémy Zurcher1-4/+6
2016-01-31Ctrl: remove checkDeploymentDone()Jérémy Zurcher2-13/+3
2016-01-31Ctrl: add processAction, called within Map.actionDone()Jérémy Zurcher3-0/+5
2016-01-31Revert "add ctrl/PvP"Jérémy Zurcher3-30/+1
2016-01-31Backend: add init(), getMyId() and getOpponentId()Jérémy Zurcher2-0/+6
2016-01-31Factory: update battle db tableJérémy Zurcher1-0/+2
2016-01-31RustAndDust: setup DBJérémy Zurcher1-0/+6
2016-01-31add DBJérémy Zurcher1-0/+182
2016-01-31BattleCommon: remove useless Army importJérémy Zurcher1-1/+0
2016-01-31Player,Battle: player id is private and needed at construction, Battle knows ...Jérémy Zurcher7-89/+101
2016-01-31Battle: code reorderJérémy Zurcher2-30/+26
2016-01-28Ctrl: code reorderJérémy Zurcher2-4/+6
2016-01-28BattleCommon: Factory is finalJérémy Zurcher1-1/+2
2016-01-27clean up core/build.gradleJérémy Zurcher1-38/+0
2016-01-27Map4Orders: add toJson()Jérémy Zurcher1-0/+5