Age | Commit message (Expand) | Author | Files | Lines |
2014-11-08 | game/hud: Text*.java -> Label*.java | Jérémy Zurcher | 5 | -41/+43 |
2014-11-08 | Button: 3 states are UP/DOWN/ON | Jérémy Zurcher | 1 | -19/+19 |
2014-11-07 | Hud: add dialog end turn ?? | Jérémy Zurcher | 1 | -1/+24 |
2014-11-07 | Text: add missing TextBounds getBounds() | Jérémy Zurcher | 1 | -0/+5 |
2014-11-07 | Ctrl: add public boolean blockMap | Jérémy Zurcher | 1 | -2/+4 |
2014-11-07 | add game/hud/Dialog | Jérémy Zurcher | 1 | -0/+78 |
2014-11-06 | cut out turns from map_a | Jérémy Zurcher | 1 | -1/+1 |
2014-11-06 | Battle: boolean checkVictory(Ctrl) -> Player checkVictory(Ctrl) | Jérémy Zurcher | 3 | -19/+27 |
2014-11-06 | BattleCommon: add protected TileSet objectives, use it in BattleHeadToHead | Jérémy Zurcher | 2 | -3/+6 |
2014-11-06 | add TankOnTank.debug(...) | Jérémy Zurcher | 14 | -46/+65 |
2014-11-05 | UnitDock: ugly fix to support different size pawns | Jérémy Zurcher | 1 | -3/+7 |
2014-11-05 | Pawn: add centerOn(flaot, float) | Jérémy Zurcher | 1 | -0/+5 |
2014-11-05 | StateRotate: block useless rotation | Jérémy Zurcher | 1 | -2/+1 |
2014-11-05 | StateRotate: allow again rotation in the same direction to fix entry move | Jérémy Zurcher | 1 | -1/+2 |
2014-11-05 | StateMove,StateRotate: correctly revert entry moves | Jérémy Zurcher | 2 | -0/+9 |
2014-11-05 | Hud: show/hide/block reinforcement | Jérémy Zurcher | 1 | -0/+8 |
2014-11-05 | add game/states/StateEntry | Jérémy Zurcher | 4 | -3/+89 |
2014-11-05 | StateBreak,StateAnimation: no need to hide hud, done in StateCommon.goToNextS... | Jérémy Zurcher | 2 | -2/+0 |
2014-11-05 | Map: add enterBoard(Pawn, Hex, Orientation) and leaveBoard(Pawn) | Jérémy Zurcher | 1 | -0/+13 |
2014-11-05 | Pawn: add enterBoard(Tile, Orientation) | Jérémy Zurcher | 1 | -0/+10 |
2014-11-05 | Player: add unitEntry(Pawn) and revertUnitEntry(Pawn) | Jérémy Zurcher | 1 | -0/+12 |
2014-11-05 | Map: HQ are not allowed to command others when they enter the board | Jérémy Zurcher | 1 | -1/+1 |
2014-11-05 | Map: cleanup Sytem.err | Jérémy Zurcher | 1 | -3/+1 |
2014-11-05 | Pawn: add getPreviousTile() | Jérémy Zurcher | 1 | -0/+5 |
2014-11-05 | Pawn: enter/rotate/move/attack -> move() and attack() | Jérémy Zurcher | 6 | -27/+18 |
2014-11-05 | Board: simply getSetPawnOntoAnimation(...) thanks to Pawn.Move | Jérémy Zurcher | 1 | -4/+4 |
2014-11-05 | Board: call pawn.move.setRotation(...) in rotatePawn(...) | Jérémy Zurcher | 1 | -0/+1 |
2014-11-05 | PossiblePaths: implements applyToPawn that feed Pawn.Move and is called from ... | Jérémy Zurcher | 2 | -0/+13 |
2014-11-05 | add Pawn.Move | Jérémy Zurcher | 1 | -0/+41 |
2014-11-05 | Pawn.Attack: .reset() and .toString() | Jérémy Zurcher | 2 | -2/+20 |
2014-11-05 | PosisblePaths: fix cost computation | Jérémy Zurcher | 1 | -6/+6 |
2014-11-05 | PossiblePaths: fix findAllPaths(...) roadMarch overriding when trying adjacents | Jérémy Zurcher | 1 | -4/+4 |
2014-11-05 | StateMove: do not call possiblePaths.clear() when leaving, might be needed in... | Jérémy Zurcher | 1 | -1/+1 |
2014-11-05 | Battle: add TileSet getEntryPoint(Unit) Orientation getEntryOrientation(Player) | Jérémy Zurcher | 3 | -0/+22 |
2014-11-05 | Board: findBestEntry(...) returns Orientation, not Tile | Jérémy Zurcher | 1 | -5/+5 |
2014-11-05 | Unit: indent | Jérémy Zurcher | 1 | -4/+4 |
2014-11-05 | Pawn,Unit: add enter(int cost) | Jérémy Zurcher | 2 | -1/+14 |
2014-11-05 | PossiblePaths: first call init(Pawn, Tile from) then build(Tile to) | Jérémy Zurcher | 4 | -20/+15 |
2014-11-05 | PossiblePaths: support int init(Pawn pawn, Tile from, Tile to) | Jérémy Zurcher | 1 | -6/+12 |
2014-11-05 | StatePromote: Unit p -> Unit unit | Jérémy Zurcher | 1 | -4/+4 |
2014-11-05 | game/States: remove useless import statements | Jérémy Zurcher | 8 | -10/+0 |
2014-11-05 | Board: add Tile getAdjTileAt(Tile, Orientation) and Tile findBestEntry(Pawn, ... | Jérémy Zurcher | 1 | -0/+63 |
2014-11-05 | Tile,Hex: int costFrom(Pawn, Orientation, boolean) -> int costFrom(Pawn, Orie... | Jérémy Zurcher | 4 | -14/+12 |
2014-11-04 | Hud: no not set the button on after calling set statevim core/src/ch/asynk/ta... | Jérémy Zurcher | 1 | -5/+2 |
2014-11-04 | UnitDock: code reorder | Jérémy Zurcher | 1 | -18/+18 |
2014-11-04 | Hud: remove empty line | Jérémy Zurcher | 1 | -1/+0 |
2014-11-04 | Hurd: improve image touch scheme | Jérémy Zurcher | 1 | -12/+13 |
2014-11-04 | UnitDock: add selected pawn Image | Jérémy Zurcher | 2 | -4/+16 |
2014-11-04 | UnitDock: do not hit when not visible | Jérémy Zurcher | 1 | -1/+1 |
2014-11-04 | Ctrl: keep track of current StateType, notify Hud on change | Jérémy Zurcher | 2 | -1/+9 |